
Fantasy World-Building: A Guide to Developing Mythic Worlds and Legendary Cr...
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Fantasy World-Building : A Guide to Developing Mythic Worlds and Legendary Cr...
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Standort: Interlochen, Michigan, USA
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eBay-Artikelnr.:127385772603
Artikelmerkmale
- Artikelzustand
- Release Year
- 2019
- ISBN
- 9780486828657
Über dieses Produkt
Product Identifiers
Publisher
Dover Publications, Incorporated
ISBN-10
0486828654
ISBN-13
9780486828657
eBay Product ID (ePID)
14038261411
Product Key Features
Book Title
Fantasy World-Building : a Guide to Developing Mythic Worlds and Legendary Creatures
Number of Pages
160 Pages
Language
English
Publication Year
2019
Topic
Subjects & Themes / Science Fiction & Fantasy, Techniques / Drawing, Subjects & Themes / Plants & Animals, Graphic Arts / Illustration
Illustrator
Yes
Genre
Design, Art
Book Series
Dover Art Instruction Ser.
Format
Trade Paperback
Dimensions
Item Weight
19.8 Oz
Item Length
10.9 in
Item Width
8.2 in
Additional Product Features
Intended Audience
Trade
LCCN
2018-041909
Dewey Edition
23
Dewey Decimal
700.415
Table Of Content
CONTENTS Introduction 1. Working as a Visual Problem Solver 2. Ideas 3. Habitats 4. Animals 5. Birds 6. Fish 7. Insects 8. Survival 9. Warfare 10. Spirit 11. Wardrobe 12. Architecture 13. Tech Industry 14. Transportation 15. Other Worldly 16. Putting It All Together
Synopsis
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories.Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material -- illustrators, comic artists, and writers -- will take a lively interest in this source of inspiration and practical knowledge., A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories., When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material -- illustrators, comic artists, and writers -- will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building ." -- Muddy Colors
LC Classification Number
NC825.F25N45 2019
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