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Fantasy World-Building: A Guide to Developing Mythic Worlds and Legendary Cr...
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Fantasy World-Building: A Guide to Developing Mythic Worlds and Legendary Cr...
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Fantasy World-Building: A Guide to Developing Mythic Worlds and Legendary Cr...

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    Standort: Interlochen, Michigan, USA
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    eBay-Artikelnr.:127385772603

    Artikelmerkmale

    Artikelzustand
    Akzeptabel: Buch mit deutlichen Gebrauchsspuren. Der Einband kann einige Beschädigungen aufweisen, ...
    Release Year
    2019
    ISBN
    9780486828657
    Kategorie

    Über dieses Produkt

    Product Identifiers

    Publisher
    Dover Publications, Incorporated
    ISBN-10
    0486828654
    ISBN-13
    9780486828657
    eBay Product ID (ePID)
    14038261411

    Product Key Features

    Book Title
    Fantasy World-Building : a Guide to Developing Mythic Worlds and Legendary Creatures
    Number of Pages
    160 Pages
    Language
    English
    Publication Year
    2019
    Topic
    Subjects & Themes / Science Fiction & Fantasy, Techniques / Drawing, Subjects & Themes / Plants & Animals, Graphic Arts / Illustration
    Illustrator
    Yes
    Genre
    Design, Art
    Author
    Mark Nelson
    Book Series
    Dover Art Instruction Ser.
    Format
    Trade Paperback

    Dimensions

    Item Weight
    19.8 Oz
    Item Length
    10.9 in
    Item Width
    8.2 in

    Additional Product Features

    Intended Audience
    Trade
    LCCN
    2018-041909
    Dewey Edition
    23
    Dewey Decimal
    700.415
    Table Of Content
    CONTENTS Introduction 1. Working as a Visual Problem Solver 2. Ideas 3. Habitats 4. Animals 5. Birds 6. Fish 7. Insects 8. Survival 9. Warfare 10. Spirit 11. Wardrobe 12. Architecture 13. Tech Industry 14. Transportation 15. Other Worldly 16. Putting It All Together
    Synopsis
    When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories.Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material -- illustrators, comic artists, and writers -- will take a lively interest in this source of inspiration and practical knowledge., A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories., When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material -- illustrators, comic artists, and writers -- will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building ." -- Muddy Colors
    LC Classification Number
    NC825.F25N45 2019

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