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C++ for Game Programmers [With CDROM] by Dickheiser, Michael J.

by Dickheiser, Michael J. | PB | Acceptable
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Buch mit deutlichen Gebrauchsspuren. Der Einband kann einige Beschädigungen aufweisen, ist aber in seiner Gesamtheit noch intakt. Die Bindung ist möglicherweise leicht beschädigt, in ihrer Gesamtheit aber noch intakt. In den Randbereichen wurden evtl. Notizen gemacht, der Text kann Unterstreichungen und Markierungen enthalten, es fehlen aber keine Seiten und es ist alles vorhanden, was für die Lesbarkeit oder das Verständnis des Textes notwendig ist. Genauere Einzelheiten sowie eine Beschreibung eventueller Mängel entnehmen Sie bitte dem Angebot des Verkäufers. Alle Zustandsdefinitionen ansehenwird in neuem Fenster oder Tab geöffnet
Hinweise des Verkäufers
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Book Title
C++ for Game Programmers [With CDROM]
Weight
2 lbs
Product Group
Book
IsTextBook
Yes
ISBN
9781584504528
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
Charles River Apparel Media
ISBN-10
1584504528
ISBN-13
9781584504528
eBay Product ID (ePID)
53949883

Product Key Features

Number of Pages
500 Pages
Publication Name
C++ for Game Programmers
Language
English
Subject
Programming / Games, General, Programming Languages / C
Publication Year
2006
Features
Revised
Type
Textbook
Subject Area
Computers
Author
Michael Dickheiser
Format
Mixed Lot

Dimensions

Item Height
1 in
Item Weight
30.5 Oz
Item Length
9.4 in
Item Width
7.5 in

Additional Product Features

Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2006-029183
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.13/3
Edition Description
Revised edition
Table Of Content
Introduction, PART 1: Tapping the Power of C++; Ch. 1 Inheritance, Ch 2. Multiple Inheritance, Ch. 3 Constness, References, and a Few Loose Ends, Ch. 4 Templates, Ch. 5 Exception Handling PART 2: Performance and Memory, Ch. 6 Performance, Ch. 7 Memory Allocation, Ch. 8 Advanced Memory Management Ch. 9 Standard Template Library - Containers, Ch. 10 STL - Algorithms and Advanced Topics, PART 3: Special Techniques, Ch. 11 Abstract Interfaces, Ch. 12 Plug-Ins, Ch. 13 Runtime Type Information, Ch. 14 Object Creation and Management, Ch. 15 Object Serialization, Ch. 16 Advanced Serialization, Ch. 17 Scripting Language Integration, Ch. 18 Dealing with Large Projects, Ch. 19 Crash-Proofing Your Game, C++ Resources; About the CD-ROM; Index
Synopsis
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly., C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face.The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++.This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly., C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to getup and running quickly.
LC Classification Number
QA76.73.C153L62 2007

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