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Autodesk Maya Techniken: Erschaffung hyperrealistis cher Kreaturen: Ein praktisches...
by Autodesk Maya Press; Miller,... | PB | VeryGood
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eBay-Artikelnr.:146572234178
Artikelmerkmale
- Artikelzustand
- Sehr gut
- Hinweise des Verkäufers
- Binding
- Paperback
- Book Title
- Autodesk Maya Techniques
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9781897177488
Über dieses Produkt
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
1897177488
ISBN-13
9781897177488
eBay Product ID (ePID)
63852998
Product Key Features
Number of Pages
249 Pages
Publication Name
Maya Hyper-Realistic Creature Creation : A Hands-On Introduction to Key Tools and Techniques in Autodesk Maya
Language
English
Subject
Computer Graphics, Digital Media / Video & Animation, Image Processing, Digital
Publication Year
2008
Type
Textbook
Subject Area
Art, Computers
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
25.6 Oz
Item Length
10.1 in
Item Width
8 in
Additional Product Features
Edition Number
2
Intended Audience
Trade
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.696
Table Of Content
Project One Modeling.Lesson 1 Preparation and Theory.Lesson 2 Workflow.Lesson 3 Modeling.Lesson 4 Final Touches.Lesson 5 Texturing.Project Two Rigging.Lesson 6 Preparation.Lesson 7 Skeleton.Lesson 8 Control Rig.Lesson 9 Skinning.Lesson 10 Final Touches.Project Three Facial.Lesson 11 Details.Lesson 12 Preparation.Lesson 13 The Jaw.Lesson 14 The Eyes.Lesson 15 Face Controls.Lesson 16 The Lips.Lesson 17 Driven Displacement.Lesson 18 Expanded Topics.Index.
Synopsis
Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls., * Written by a team of top Maya artists and industry experts, this full-color reference features professional-level insight on creating a biped creature in Maya * Readers get an inside look at working with Maya in a production setting, as well as step-by-step instructions and recommended workflows for achieving hyper-realistic results when creating humanoid creatures * Presents accompanying theories of each featured artist within his or her area of expertise, including modeling, texturing, facial setup, and body setup * The DVD includes instructor-led training movies; models, setups, and scene files to complete the tutorials in the book; and interviews with the artist authors, Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work., Hyper-Realistic Creature Creation, Second Edition Autodesk Maya Techniques / Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body, and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You will also be able to take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration. With this book, you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Insert Edge Loop Tool Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create a jaw, eye and lip setups Discover concepts of a realistic skin shader Included on DVD: Video demonstration of workflows & animation skills. Artist interviews MEL scripts Reference Guides Support Files What you need to use this book: Autodesk Maya Complete 2008 software DVD-ROM drive
LC Classification Number
TR897.7
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