Bild 1 von 1

Galerie
Bild 1 von 1

Ähnlichen Artikel verkaufen?
Java 2D Grafik von Knudsen, Jonathan
by Knudsen, Jonathan | PB | VeryGood
US $6,04
Ca.CHF 4,84
Artikelzustand:
“May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ”... Mehr erfahrenÜber den Artikelzustand
Sehr gut
Buch, das nicht neu aussieht und gelesen wurde, sich aber in einem hervorragenden Zustand befindet. Der Einband weist keine offensichtlichen Beschädigungen auf. Bei gebundenen Büchern ist der Schutzumschlag vorhanden (sofern zutreffend). Alle Seiten sind vollständig vorhanden, es gibt keine zerknitterten oder eingerissenen Seiten und im Text oder im Randbereich wurden keine Unterstreichungen, Markierungen oder Notizen vorgenommen. Der Inneneinband kann minimale Gebrauchsspuren aufweisen. Minimale Gebrauchsspuren. Genauere Einzelheiten sowie eine Beschreibung eventueller Mängel entnehmen Sie bitte dem Angebot des Verkäufers.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Versand:
Kostenlos Economy Shipping.
Standort: Aurora, Illinois, USA
Lieferung:
Lieferung zwischen Do, 24. Jul und Mo, 28. Jul nach 94104 bei heutigem Zahlungseingang
Rücknahme:
30 Tage Rückgabe. Verkäufer zahlt Rückversand.
Zahlungen:
Sicher einkaufen
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:146665166720
Artikelmerkmale
- Artikelzustand
- Sehr gut
- Hinweise des Verkäufers
- Binding
- Paperback
- Book Title
- Java 2D Graphics
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9781565924840
Über dieses Produkt
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
1565924843
ISBN-13
9781565924840
eBay Product ID (ePID)
684225
Product Key Features
Number of Pages
366 Pages
Language
English
Publication Name
Java 2D Graphics : Creating High Quality Graphics and Text
Publication Year
1999
Subject
Programming / General, Computer Graphics, Programming Languages / Java, General
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.7 in
Item Weight
20.5 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
00-265892
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
006.6/633
Table Of Content
Copyright;Preface; Who Are You?; About This Book; About the Examples; Font Conventions; Request for Comments; Acknowledgments;Chapter 1: Introduction; 1.1 What Is Java 2D?; 1.2 What Can Java 2D Do?; 1.3 Relatives; 1.4 Genesis; 1.5 Where Do I Get a Graphics2D?; 1.6 File Formats; 1.7 Hello, 2D!;Chapter 2: The Big Picture; 2.1 Graphics2D; 2.2 The Rendering Pipeline; 2.3 All About Alpha; 2.4 Compositing; 2.5 Coordinate Space;Chapter 3: Geometry; 3.1 Points; 3.2 Shapes and Paths; 3.3 Lines and Curves; 3.4 Rectangles; 3.5 Ellipses and Arcs; 3.6 Constructive Area Geometry;Chapter 4: Painting and Stroking; 4.1 Painting; 4.2 Stroking; 4.3 Overlap;Chapter 5: Rendering; 5.1 Transforming; 5.2 Compositing; 5.3 Clipping; 5.4 Rendering Hints;Chapter 6: Text; 6.1 Overview; 6.2 Drawing Text; 6.3 Fonts; 6.4 Font Metrics;Chapter 7: Advanced Text Layout; 7.1 Using the TextLayout Class; 7.2 Getting Close to the Metal;Chapter 8: Color; 8.1 If You're Not Too Picky...; 8.2 Physics and Physiology; 8.3 Color Spaces; 8.4 Profiles; 8.5 Putting It All Together;Chapter 9: Images; 9.1 Overview; 9.2 Where Do Images Come From?; 9.3 Displaying Images; 9.4 Drawing on Images; 9.5 Double Buffering; 9.6 A Useful Class;Chapter 10: Image Processing; 10.1 The New Model; 10.2 An Appetizer; 10.3 Predefined Operations; 10.4 Roll Your Own;Chapter 11: Image Guts; 11.1 BufferedImage; 11.2 Color Models; 11.3 Rasters; 11.4 Sample Models; 11.5 Data Buffers; 11.6 A PNG Decoder;Chapter 12: Devices; 12.1 The Local Graphics Environment; 12.2 The GraphicsDevice Class; 12.3 Device Configurations;Chapter 13: Printing; 13.1 How Printing Works; 13.2 Controlling Printing; 13.3 Power Printing;Chapter 14: Animation and Performance; 14.1 It's Tougher Than You Might Think; 14.2 See for Yourself; 14.3 Memory; 14.4 Optimizations;Chapter 15: Color Gallery; 15.1 Figure 15-1; 15.2 Figure 15-2; 15.3 Figure 15-3; 15.4 Figure 15-4; 15.5 Figure 15-5; 15.6 Figure 15-6; 15.7 Figure 15-7; 15.8 Figure 15-8; 15.9 Figure 15-9; 15.10 Figure 15-10; 15.11 Figure 15-11; 15.12 Figure 15-12; 15.13 Figure 15-13; 15.14 Figure 15-14; 15.15 Figure 15-15; 15.16 Figure 15-16; 15.17 Figure 15-17; 15.18 Figure 15-18; 15.19 Figure 15-19; 15.20 Figure 15-20; 15.21 Figure 15-21; 15.22 Figure 15-22; 15.23 Figure 15-23; 15.24 Figure 15-24; 15.25 Figure 15-25; 15.26 Figure 15-26; 15.27 Figure 15-27; 15.28 Figure 15-28; 15.29 Figure 15-29; 15.30 Figure 15-30; 15.31 Figure 15-31; 15.32 Figure 15-32;Colophon;
Synopsis
One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java. The 2D API allows you to produce high-quality, professional images on a screen or printer. "Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. You'll see how to create and manipulate the three types of graphics objects: shapes, text, and images. Other topics include image data storage, color management, font glyphs, and printing. "Java 2D Graphics assumes no prior knowledge of graphics. Chock full of detailed explanations and examples, this book provides beginning Java programmers with a solid foundation in 2D graphics and helps more advanced programmers create and use high-quality images in their applications. Topics covered in the book include: The rendering pipeline Shapes and paths Geometry Painting with solid colors, gradients, and textures Stroking paths, including dashed lines Transformations: translation, rotation, shearing, and scaling Alpha compositing Clipping Rasterizing and antialiasing Fonts and text Font metrics Glyphs Colors and color spaces sRGBand CIEXYZ ICC color profiles Images, image color models, and image data Image processing Image data storage Graphics devices Printing, One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the 2D API) signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java.The 2D API allows you to produce high-quality, professional images on a screen or printer. Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. You'll see how to create and manipulate the three types of graphics objects: shapes, text, and images. Other topics include image data storage, color management, font glyphs, and printing. Java 2D Graphics assumes no prior knowledge of graphics. Chock full of detailed explanations and examples, this book provides beginning Java programmers with a solid foundation in 2D graphics and helps more advanced programmers create and use high-quality images in their applications.Topics covered in the book include: The rendering pipeline Shapes and paths Geometry Painting with solid colors, gradients, and textures Stroking paths, including dashed lines Transformations: translation, rotation, shearing, and scaling Alpha compositing Clipping Rasterizing and antialiasing Fonts and text Font metrics Glyphs Colors and color spaces sRGB and CIEXYZ ICC color profiles Images, image color models, and image data Image processing Image data storage Graphics devices Printing, One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java.The 2D API allows you to produce high-quality, professional images on a screen or printer. Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. You'll see how to create and manipulate the three types of graphics objects: shapes, text, and images. Other topics include image data storage, color management, font glyphs, and printing. Java 2D Graphics assumes no prior knowledge of graphics. Chock full of detailed explanations and examples, this book provides beginning Java programmers with a solid foundation in 2D graphics and helps more advanced programmers create and use high-quality images in their applications.Topics covered in the book include: The rendering pipeline Shapes and paths Geometry Painting with solid colors, gradients, and textures Stroking paths, including dashed lines Transformations: translation, rotation, shearing, and scaling Alpha compositing Clipping Rasterizing and antialiasing Fonts and text Font metrics Glyphs Colors and color spaces sRGB and CIEXYZ ICC color profiles Images, image color models, and image data Image processing Image data storage Graphics devices Printing, Appealing to all levels of Java programmers, "Java 2D" describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. Readers will learn how to create and manipulate the three types of graphics objects: shapes, text, and images.
LC Classification Number
T385.K59 1999
Artikelbeschreibung des Verkäufers
Info zu diesem Verkäufer
ThriftBooks
98,9% positive Bewertungen•19.7 Mio. Artikel verkauft
Angemeldet als gewerblicher Verkäufer
Verkäuferbewertungen (5'683'979)
Dieser Artikel (1)
Alle Artikel (5'683'979)
- 6***r (11)- Bewertung vom Käufer.Letzter MonatBestätigter KaufEverything was satisfactory.
- m***h (5242)- Bewertung vom Käufer.Letzter MonatBestätigter KaufGreat movie, sent fast and packaged well. Highly recommend seller!
- a***l (958)- Bewertung vom Käufer.Letzter MonatBestätigter KaufThanks
- b***m (838)- Bewertung vom Käufer.Letzter MonatBestätigter KaufFast shipping. Item as described. Thanks
Noch mehr entdecken:
- Jonathan Kellerman Belletristik Romane,
- Jonathan Swift Belletristik-Bücher,
- Sachbuch Jonathan Franzen Bücher,
- Jonathan Kellerman Belletristik-Bücher,
- Jonathan Franzen Belletristik-Bücher,
- Jonathan-Swift-Taschenbuch-Belletristik - Bücher,
- Englische Belletristik Jonathan Franzen Bücher,
- Jonathan-Franzen-Taschenbuch-Sachbuch Bücher,
- Englische Bücher Jonathan-Franzen-Sachbuch,
- Bücher über Literatur Jonathan Franzen Belletristik