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From Pac-Man to Pop Music (Ashgate Popular and Folk Music Series)
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eBay-Artikelnr.:146967929614
Artikelmerkmale
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- UYU
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- target_audience
- Tertiary education
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- edition_number
- 1
- binding
- paperback
- edition
- 1
- MPN
- N/A
- batteries_required
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- manufacturer
- Routledge
- Brand
- Routledge
- series_title
- Ashgate Popular and Folk Music Series
- number_of_items
- 1
- pages
- 224
- genre
- Popular music
- publication_date
- 2008-05-12T00:00:01Z
- unspsc_code
- 55101500
- batteries_included
- false
- ISBN
- 9780754662112
Über dieses Produkt
Product Identifiers
Publisher
Routledge
ISBN-10
075466211X
ISBN-13
9780754662112
eBay Product ID (ePID)
15038693695
Product Key Features
Number of Pages
224 Pages
Language
English
Publication Name
From PAC-MAN Topop Music : Interactive Audio in Games and New Media
Publication Year
2017
Subject
History & Criticism, Genres & Styles / Children's, Ethnomusicology, General, Video & Electronic
Type
Textbook
Subject Area
Music, Games & Activities
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
10.4 Oz
Item Length
9.3 in
Item Width
6.1 in
Additional Product Features
Intended Audience
College Audience
LCCN
2007-033749
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
781.5/4
Table Of Content
Contents: Preface; Introduction, Karen Collins; Part 1 Industries and Synergies: The new MTV? Electronic arts and 'playing' music, Holly Tessler; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2, Antti-Ville Kärjä. Part 2 Ringtones and Mobile Phones: Could ringtones be more annoying?, Peter Drescher; Indeterminate adaptive digital audio for games on mobiles, Agn¿Guerraz and Jacques Lemordant. Part 3 Instruments and Interactions: Theoretical approaches to composing dynamic music for video games, Jesper Kaae; Realising groundbreaking adaptive music, Tim van Geelen; The composition-instrument: emergence, improvisation, and interaction in games and new media, Norbert Herber. Part 4 Techniques and Technologies: Dynamic range: subtlety and silence in video game sound, Rob Bridgett; An introduction to granular synthesis in video games, Leonard J. Paul. Part 5 Audio and Audience: Chip music: low-tech data music sharing, Anders Carlsson; Left in the dark: playing computer games with the sound turned off, Kristine Jørgensen; Music theory in music games, Peter Schultz; Selected annotated bibliography, Erica Kudisch; Bibliography; Index.
Synopsis
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music., Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
LC Classification Number
ML74
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