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Open World Empire: Rasse, Erotik und der globale Aufstieg von Videospielen (Postmillen

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Zuletzt aktualisiert am 20. Mai. 2024 00:10:09 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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Book Title
Open World Empire: Race, Erotics, and the Global Rise of Video Ga
ISBN
9781479895908
Subject Area
Games & Activities, Social Science
Publication Name
Open World Empire : Race, Erotics, and the Global Rise of Video Games
Item Length
9 in
Publisher
New York University Press
Subject
Media Studies, Gender Studies, Video & Electronic
Series
Postmillennial Pop Ser.
Publication Year
2020
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
Christopher B. Patterson
Item Width
6 in
Item Weight
19.2 Oz
Number of Pages
344 Pages

Über dieses Produkt

Product Information

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an "Asiatic" space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch , Call of Duty 4: Modern Warfare , Shenmue II , and Alien: Isolation , Patterson reads against empire by playing games erotically, as players do--seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

Product Identifiers

Publisher
New York University Press
ISBN-10
1479895903
ISBN-13
9781479895908
eBay Product ID (ePID)
5038779696

Product Key Features

Author
Christopher B. Patterson
Publication Name
Open World Empire : Race, Erotics, and the Global Rise of Video Games
Format
Trade Paperback
Language
English
Subject
Media Studies, Gender Studies, Video & Electronic
Series
Postmillennial Pop Ser.
Publication Year
2020
Type
Textbook
Subject Area
Games & Activities, Social Science
Number of Pages
344 Pages

Dimensions

Item Length
9 in
Item Height
0.9 in
Item Width
6 in
Item Weight
19.2 Oz

Additional Product Features

LCCN
2019-030785
Intended Audience
Scholarly & Professional
Series Volume Number
26
Lc Classification Number
Gv1469.34.S52p375
Reviews
By centering race and sexuality, Christopher Patterson argues that critiques about stereotypes and representation are inadequate for understanding the erotic, emotional, and corporeal effect of video games on their players. Engaging the Asiatic alongside eros and the Other, Open World Empire offers first-rate scholarship that doesn't sacrifice the complexity and depth of the idea of play. Readers will be guided forward by Patterson's skillful tutorial., Open World Empire follows the conventions of intersectional feminist writings, queer of color critique, Asian American studies, and postmodern theory...Invigorating the field with a language that fully recenters the politics of pleasure in games and play offers a promising new direction for game studies.", Open World Empire is an exciting and insightful text that offers a unique, critical analysis of video games, and should be of interest to anyone working in the areas of critical game studies, popular culture, American studies, Asian American studies, science and technology studies, queer theory, and erotics., In considering the resistant, playful, and unexpected things that can happen through our engagements with video games, Christopher Patterson provocatively details productive fissures between affect theory and games studies. In placing the Asiatic and the erotic in harmony, Open World Empire challenges an often-thorny politics of representation, and in so doing, he reminds us why gaming is still so fun., Patterson deftly combines theory (erotics as a form of play) with accounts of user-created content (online encyclopedias and forum posts) and personal experience to convey the multiplicity of meanings that different contexts and audiences can attribute to games, including Overwatch, Street Fighter II, League of Legends, Mass Effect, Guild Wars 2, Alien: Isolation, and Far Cry.
Copyright Date
2020
Dewey Decimal
794.8
Dewey Edition
23
Illustrated
Yes

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