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Unity From Zero To Proficiency Foundations Second Edition 2017 Patrick Felicia S

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Artikelmerkmale

Artikelzustand
Sehr gut: Buch, das nicht neu aussieht und gelesen wurde, sich aber in einem hervorragenden Zustand ...
Level
Proficiency
Country/Region of Manufacture
United States
ISBN
9781980369158

Über dieses Produkt

Product Identifiers

Publisher
Independently Published
ISBN-10
1980369151
ISBN-13
9781980369158
eBay Product ID (ePID)
7038580768

Product Key Features

Number of Pages
234 Pages
Language
English
Publication Name
Unity from Zero to Proficiency (Foundations) : A Step-By-step Guide to Creating Your First Game with Unity. [Second Edition, November 2017]
Publication Year
2018
Subject
Programming Languages / C#
Type
Textbook
Author
Patrick Felicia
Subject Area
Computers
Series
Unity from Zero to Proficiency Ser.
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
24.1 Oz
Item Length
11 in
Item Width
8.5 in

Additional Product Features

Intended Audience
Trade
Synopsis
Updated for Unity 2022 on April 2023 All material and book content fully compatible with Unity 2022+ Get Started with C# programming Fast Getting started with Unity can be tedious if the resource that you are using doesn''t have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student''s ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity. How this book is different With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes five chapters that painlessly guide you through the necessary skills to maser Unity''s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who woul like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers. What this book offers This book includes all the features that will guarantee your success as an aspiring game developper: - A book truly designed for beginners This book assumes that you will, as a beginner, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. This book also assumes that you can''t be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done. - You will be kept motivated throughout the book This book ensures that stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it''s hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it''s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - You will never feel lost or overwhelmed You will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don''t feel overwhelmed. - You will learn by doing With this book, you will build your own 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. What you will learn After completing this book, you will be able to: Feel comfortable with Unity''s core features. Apply transformations (e.g., rotate, or scale). Create a 3D Maze with lights, walls and textures. Create an island with trees, sandy beaches, mountains and water. Use cameras and vehicles. Export your game to the web. Still not sure? Scroll to the top of this page and click on the book''s cover to "look inside" this book to see the topics covered, learn more about Patrick''s background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment. If you want to get started with Unity today, then buy this book now

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