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MEL Drehbuch für Maya-Animatoren Kazmier Wilkins 2. Auflage SC Skript-Editor Pstart

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Artikelzustand
Sehr gut: Buch, das nicht neu aussieht und gelesen wurde, sich aber in einem hervorragenden Zustand ...
ISBN
9780120887934

Über dieses Produkt

Product Identifiers

Publisher
Elsevier Science & Technology
ISBN-10
0120887932
ISBN-13
9780120887934
eBay Product ID (ePID)
45989656

Product Key Features

Number of Pages
552 Pages
Publication Name
Mel Scripting for Maya Animators
Language
English
Subject
Programming Languages / General, Computer Graphics, Digital Media / Video & Animation
Publication Year
2005
Type
Textbook
Author
Chris Kazmier, Mark R. Wilkins
Subject Area
Computers
Series
The Morgan Kaufmann Series in Computer Graphics Ser.
Format
Trade Paperback

Dimensions

Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2005-015610
Reviews
"Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn." - Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks "While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition." - Doug Cooper, Visual Effects Supervisor, DreamWorks Animation "The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." - Henry LaBounta, Senior Art Director, Electronic Arts "This new edition is the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now." - Game Developer, December 2005, "Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn." - Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks "While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf." - Doug Cooper, Visual Effects Supervisor, DreamWorks Animation " MEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." - Henry LaBounta, Senior Art Director, Electronic Arts "This new edition is - as was the first edition - the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Maya's various networked nodes. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You'll want to ink this one up." - Game Developer, December 2005, "Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn." -- Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks "While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition." -- Doug Cooper, Visual Effects Supervisor, DreamWorks Animation "The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." -- Henry LaBounta, Senior Art Director, Electronic Arts "This new edition is the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now." -- Game Developer, December 2005, Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn.-Scott Stokdyk, Visual Effects Supervisor, Sony Pictures ImageworksWhile the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf.Doug Cooper, Visual Effects Supervisor, DreamWorks AnimationMEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical.Henry LaBounta, Senior Art Director, Electronic Arts, "Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn." -- Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks "While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf." -- Doug Cooper, Visual Effects Supervisor, DreamWorks Animation " MEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical." -- Henry LaBounta, Senior Art Director, Electronic Arts "This new edition is - as was the first edition - the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Maya's various networked nodes. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You'll want to ink this one up." -- Game Developer, December 2005
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
1. Maya Under the Hood 2. The Basics of MEL Commands 3. Using Expressions 4. Controlling Particles with Expressions 5. Problem Solving with MEL Scripting 6. Variables and Data Types 7. Using MEL Commands 8. Manipulating Nodes in MEL 9. Controlling the Flow of Execution 10. Procedures and Functions 11. Naming Nodes, Scripts, and Variables 12. Designing MEL User Interfaces 13. Simple MEL User Interfaces 14. Custom Dialog Boxes 15. Making Advanced Dialog Boxes with formLayout 16. Making Advanced Dialog Boxes with Web Panels 17. Improving Performance With Utility Nodes 18. Installing MEL Scripts 19. Examples Using MEL with Particle Dynamics 20. Examples Using MEL with Solid Body Dynamics 21. Example of a Simple Crowd System 22. Examples Using MEL in Character Rigging
Synopsis
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Fully updated with several new chapters Profusely illustrated and includes a companion Web site with numerous code examples and scene files The authors bring their extensive experience in professional production studios to provide expert guidance, Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
LC Classification Number
TR897.7.W555 2005

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