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Bringen Sie Ihren Kindern das Programmieren bei: Ein elternfreundlicher Leitfaden für Python von Bryson Payne PB

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Book Title
Teach Your Kids to Code
Original Language
English
ISBN
9781593276140
Subject Area
Computers, Education
Publication Name
Teach Your Kids to Code : a Parent-Friendly Guide to Python Programming
Item Length
9.2 in
Publisher
No Starch Press, Incorporated
Subject
Programming / General, Computers & Technology, Programming Languages / Python
Publication Year
2015
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
Bryson Payne
Item Width
7.1 in
Item Weight
26.9 Oz
Number of Pages
336 Pages

Über dieses Produkt

Product Information

Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: Explore geometry by drawing colorful shapes with Turtle graphics Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls Create fun, playable games like War, Yahtzee, and Pong Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids you can all learn something!

Product Identifiers

Publisher
No Starch Press, Incorporated
ISBN-10
1593276141
ISBN-13
9781593276140
eBay Product ID (ePID)
204321920

Product Key Features

Author
Bryson Payne
Publication Name
Teach Your Kids to Code : a Parent-Friendly Guide to Python Programming
Format
Trade Paperback
Language
English
Subject
Programming / General, Computers & Technology, Programming Languages / Python
Publication Year
2015
Type
Textbook
Subject Area
Computers, Education
Number of Pages
336 Pages

Dimensions

Item Length
9.2 in
Item Height
0.9 in
Item Width
7.1 in
Item Weight
26.9 Oz

Additional Product Features

LCCN
2015-006794
Intended Audience
Juvenile Audience
Lc Classification Number
Qa76.73.P98p39 2015
Grade from
Fifth Grade
Reviews
"A straightforward, crystal-clear guide to programming in Python...Sophisticated concepts and serious programming make for an easy, enjoyable game for families." --Kirkus Reviews "Kid coders who have mastered the likes of Scratch, or older students who are math inclined and want to learn how to code, will find a worthy choice in Payne's guide to Python programming." --School Library Journal
Table of Content
;Advance Praise for Teach Your Kids to Code;About the Author;About the Illustrator;About the Technical Reviewer;Acknowledgments;Introduction: What Is Coding and Why Is It Good for Your Kids?; Why Should Kids Learn to Code?; Where Can Kids Learn to Code?; How to Use This Book; Coding = Solving Problems;Chapter 1: Python Basics: Get to Know Your Environment; 1.1 Getting Started with Python; 1.2 Writing Programs in Python; 1.3 Running Programs in Python; 1.4 What You Learned;Chapter 2: Turtle Graphics: Drawing with Python; 2.1 Our First Turtle Program; 2.2 Turtle on a Roll; 2.3 Turtle Roundup; 2.4 Adding a Touch of Color; 2.5 One Variable to Rule Them All; 2.6 What You Learned;Chapter 3: Numbers and Variables: Python Does the Math; 3.1 Variables: Where We Keep Our Stuff; 3.2 Numbers and Math in Python; 3.3 Strings: The Real Characters in Python; 3.4 Improving Our Color Spiral With Strings; 3.5 Lists: Keeping It All Together; 3.6 Python Does Your Homework; 3.7 What You Learned;Chapter 4: Loops Are Fun (You Can Say That Again); 4.1 Rosette.py; 4.2 Building Your Own for Loops; 4.3 Improving Our Rosette Program with User Input; 4.4 Game Loops and while Loops; 4.5 The Family Spiral; 4.6 Putting It All Together: Spiral Goes Viral; 4.7 What You Learned;Chapter 5: Conditions (What If?); 5.1 If Statements; 5.2 Meet the Booleans; 5.3 Else Statements; 5.4 Elif Statements; 5.5 Complex Conditions: If, and, or, not; 5.6 Secret Messages; 5.7 What You Learned;Chapter 6: Random Fun and Games: Go Ahead, Take a Chance!; 6.1 A Guessing Game; 6.2 Colorful Random Spirals; 6.3 Rock-Paper-Scissors; 6.4 Pick a Card, Any Card; 6.5 Roll the Dice: Creating a Yahtzee-Style Game; 6.6 Kaleidoscope; 6.7 What You Learned;Chapter 7: Functions: There's a Name for That; 7.1 Putting Things Together with Functions; 7.2 Parameters: Feeding Your Function; 7.3 Return: It's What You Give Back That Counts; 7.4 A Touch of Interaction; 7.5 ClickKaleidoscope; 7.6 What You Learned;Chapter 8: Timers and Animation: What Would Disney Do?; 8.1 Getting All GUI with Pygame; 8.2 Timing It Just Right: Move and Bounce; 8.3 What You Learned;Chapter 9: User Interaction: Get into the Game; 9.1 Adding Interaction: Click and Drag; 9.2 Advanced Interaction: Smiley Explosion; 9.3 SmileyPop, Version 1.0; 9.4 What You Learned;Chapter 10: Game Programming: Coding for Fun; 10.1 Building a Game Skeleton: Smiley Pong, Version 1.0; 10.2 Adding Difficulty and Ending the Game: Smiley Pong, Version 2.0; 10.3 Adding More Features: SmileyPop V2.0; 10.4 What You Learned;Python Setup for Windows, Mac, and Linux; Python for Windows; Python for Mac; Python for Linux;Pygame Setup for Windows, Mac, and Linux; Pygame for Windows; Pygame for Mac; Pygame for Linux;Building Your Own Modules; Building the colorspiral Module; Additional Resources;Glossary;Updates;
Copyright Date
2015
Illustrated
Yes

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