
The Game Master's Book of Random Encounters: 500+ customizable maps, tables and
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The Game Master's Book of Random Encounters: 500+ customizable maps, tables and
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Standort: Elgin, Illinois, USA
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Artikelmerkmale
- Artikelzustand
- ISBN
- 9781948174374
Über dieses Produkt
Product Identifiers
Publisher
TopiX Media Lab
ISBN-10
1948174375
ISBN-13
9781948174374
eBay Product ID (ePID)
10038574093
Product Key Features
Book Title
Game Master's Book of Random Encounters : 500+ Customizable Maps, Tables and Story Hooks to Create 5th Edition Adventures on Demand
Number of Pages
256 Pages
Language
English
Topic
Reference, General, Role Playing & Fantasy
Publication Year
2020
Illustrator
Kalle, Jasmine, Yes
Genre
Games & Activities
Book Series
The Game Master Ser.
Format
Hardcover
Dimensions
Item Height
0.7 in
Item Weight
39.9 Oz
Item Length
11.2 in
Item Width
8.6 in
Additional Product Features
Intended Audience
Trade
Reviews
"The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- MuggleNet " The Game Master's Book Of Random Encounters gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment" -- TheGamer " The Game Master's Book of Random Encounters is a toolbox packed with ready-to-use ideas, covering a wide variety of situations. You'll find something useful on every page. No matter what your game-mastering style is, this book will help add depth to your game." -- The Kind GM "This book is so useful! I'm definitely giving a copy to my DM." -- Madeline Hale, author of Arcane Artifacts and Curious Curios "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- Techmenders, "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- MuggleNet " The Game Master's Book Of Random Encounters gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment" -- TheGamer " The Game Master's Book of Random Encounters is a toolbox packed with ready-to-use ideas, covering a wide variety of situations. You'll find something useful on every page. No matter what your game-mastering style is, this book will help add depth to your game." -- The Kind GM "This book is so useful! I'm definitely giving a copy to my DM." -- Madeline Hale, author of Arcane Artifacts and Curious Curios "An excellent book if you are a Dungeon Master...I cannot recommend it enough." --Fred Wheeler, host of How to D&D "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- Techmenders "An excellent, beautiful book of re-usable one-shot adventures, adventure locations, and random tables for all sorts of things." --Michael Shea, author of Return of the Lazy Dungeon Master "An insane book...one of the best 3rd-party purchases as a DM I've made." -- Every Edition Podcast, "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- MuggleNet " The Game Master's Book Of Random Encounters gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment" -- TheGamer, "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- MuggleNet " The Game Master's Book Of Random Encounters gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment" -- TheGamer " The Game Master's Book of Random Encounters is a toolbox packed with ready-to-use ideas, covering a wide variety of situations. You'll find something useful on every page. No matter what your game-mastering style is, this book will help add depth to your game." -- The Kind GM "This book is so useful! I'm definitely giving a copy to my DM." -- Madeline Hale, author of Arcane Artifacts and Curious Curios "An excellent book if you are a Dungeon Master...I cannot recommend it enough." --Fred Wheeler, How to D&D "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- Techmenders "An excellent, beautiful book of re-usable one-shot adventures, adventure locations, and random tables for all sorts of things." --Michael Shea, author of Return of the Lazy Dungeon Master "An insane book...one of the best 3rd-party purchases as a DM I've made." -- Every Edition Podcast "Provides an unbeatable solution...this is certainly something you want in your toolbox." -- Crit Academy "A great DM resource for your home brew game." -- The DM Lair " A fantastic product that really belongs on your shelf if you're a 5e DM." -- Busy Wyvern, "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- MuggleNet " The Game Master's Book Of Random Encounters gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment" -- TheGamer " The Game Master's Book of Random Encounters is a toolbox packed with ready-to-use ideas, covering a wide variety of situations. You'll find something useful on every page. No matter what your game-mastering style is, this book will help add depth to your game." -- The Kind GM "This book is so useful! I'm definitely giving a copy to my DM." -- Madeline Hale, author of Arcane Artifacts and Curious Curios "An excellent book if you are a Dungeon Master...I cannot recommend it enough." --Fred Wheeler, How to D&D "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- Techmenders "An excellent, beautiful book of re-usable one-shot adventures, adventure locations, and random tables for all sorts of things." --Michael Shea, author of Return of the Lazy Dungeon Master "An insane book...one of the best 3rd-party purchases as a DM I've made." -- Every Edition Podcast "Provides an unbeatable solution...this is certainly something you want in your toolbox." -- Crit Academy "A great DM resource for your home brew game.." -- The DM Lair, "For the Dungeon Master who has it all together, T he Game Master's Book of Random Encounters might just be the Holy Grail they never knew they needed. This book makes it possible to quickly build new locations or even completely start over when the best laid plans come crashing down." -- Screenrant, Best Dungeons & Dragons Gifts "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- MuggleNet " The Game Master's Book Of Random Encounters gives you all the taverns, temples, and timeless NPCs you can dream of in a few dice rolls. If you plan to be a Game Master for a while, it's a solid investment" -- TheGamer " The Game Master's Book of Random Encounters is a toolbox packed with ready-to-use ideas, covering a wide variety of situations. You'll find something useful on every page. No matter what your game-mastering style is, this book will help add depth to your game." -- The Kind GM "This book is so useful! I'm definitely giving a copy to my DM." -- Madeline Hale, author of Arcane Artifacts and Curious Curios "An excellent book if you are a Dungeon Master...I cannot recommend it enough." --Fred Wheeler, How to D&D "The Game Master's Book of Random Encounters is a great source for TTRPG players who want to GM and are just unsure how. It gives you everything you need and the ability to modify the game as you see fit." -- Techmenders "An excellent, beautiful book of re-usable one-shot adventures, adventure locations, and random tables for all sorts of things." --Michael Shea, author of Return of the Lazy Dungeon Master "An insane book...one of the best 3rd-party purchases as a DM I've made." -- Every Edition Podcast "Provides an unbeatable solution...this is certainly something you want in your toolbox." -- Crit Academy "A great DM resource for your home brew game." -- The DM Lair " A fantastic product that really belongs on your shelf if you're a 5e DM." -- Busy Wyvern
TitleLeading
The
Synopsis
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure's primary location, but every other location--whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore--has to be improvised on the fly by the Gamemaster. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Gamemaster's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into 20 location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the "tavern" section includes maps for five types of taverns, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of that tavern, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than these 100+ maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring 10 unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making the Gamemaster's Book of Random Encounters an incredible investment for any would-be GM. Location categories cover taverns, temples, inns, animal/creature lairs, lighthouses, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 100 maps, 400 tables and nearly three million possible adventures. The book also includes an appendix that presents 100 tables for random encounters with people, creatures and objects outside of a specific location, ensuring that no matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Gamemaster's Book of Random Encounters , you'll be ready., In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared? As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces , as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location , allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps , more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy., Designed to provide Game Masters with the information they need to "fill in the holes" in their campaign play, The Game Master's Book of Random Encounters enables fantasy RPG referees to instantly add depth, color and expanded gameplay to unexpected or underwritten people, places and things at a moment's notice.
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