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Das virtuelle Ninja-Manifest: Kampfspiele, Kampfkunst und spielerischer Orientalismus

by Goto-Jones, Chris | PB | VeryGood
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Hinweise des Verkäufers
“May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Weight
0 lbs
Product Group
Book
IsTextBook
No
ISBN
9781783489824
Subject Area
Philosophy, Sports & Recreation, Games & Activities
Publication Name
Virtual Ninja Manifesto : Fighting Games, Martial Arts and Gamic Orientalism
Publisher
Rowman & Littlefield Publishers, Incorporated
Item Length
8.6 in
Subject
Martial Arts & Self-Defense, Eastern, Video & Electronic
Publication Year
2016
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.5 in
Author
Chris Goto-Jones
Item Weight
8 Oz
Item Width
5.6 in
Number of Pages
172 Pages

Über dieses Produkt

Product Identifiers

Publisher
Rowman & Littlefield Publishers, Incorporated
ISBN-10
1783489820
ISBN-13
9781783489824
eBay Product ID (ePID)
220301722

Product Key Features

Number of Pages
172 Pages
Language
English
Publication Name
Virtual Ninja Manifesto : Fighting Games, Martial Arts and Gamic Orientalism
Publication Year
2016
Subject
Martial Arts & Self-Defense, Eastern, Video & Electronic
Type
Textbook
Author
Chris Goto-Jones
Subject Area
Philosophy, Sports & Recreation, Games & Activities
Format
Trade Paperback

Dimensions

Item Height
0.5 in
Item Weight
8 Oz
Item Length
8.6 in
Item Width
5.6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2016-020990
Reviews
Often misunderstood, marginalized, and mistreated, we, the gamers, train to acquire strategic thinking and analytical skills while making life-time friendship through fighting games. Goto-Jones uncovers this kind of engagement as the practice of pure discipline.  This eye-opening and ground-breaking study is deeply significant to us, the gamers, revealing the connections between what we have gained through those experiences and the martial arts.  As a gamer-philosopher, Professor Goto-Jones exposes the wonders of fighting games from an academic standpoint with unusual insight and passion.  I completely agree that Street Fighter has made me the "better person" that I am today.  Now kids have a legitimate reason to argue with their parents., There's been a lot of talk about competitive gaming as 'eSport' lately, but the connection between videogames and sports has always been rhetorical more than material. Goto-Jones offers a creative and smart correction, thanks to Street Fighter: maybe mastery in competitive games can be re-interpreted as mastery in the martial arts, rather than expertise in sports. Anyone who's interested in contemporary competitive gaming, from CounterStrike to WarCraft, Street Fighter to League of Legends, needs to read this book., By turns playful and profound, The Virtual Ninja Manifesto sticks to the pragmatic question: what sort of truths do we make playing video games? Demonstrating that the truths of video games cannot be judged in isolation from the benefits they produce for individuals in their everyday lives, Chris Goto-Jones overturns everything you thought you knew about video games but to forge a new path: this is everything you are already doing with video games but were too afraid to know!, [T]his thought-provoking volume is certainly worth reading for anyone interested in videogames, Japanese philosophy, or frameworks of cross-cultural perception such as Orientalism. The contributions of the illustrator Siku and the use of poetic language in the manifesto make this a very attractive and entertaining volume for people to read. Mixing this material with the academic analysis is a bold move, one which pays off, broadening the target audience and opening up what has often been seen as the closed world of fighting-game culture., Often misunderstood, marginalized, and mistreated, we, the gamers, train to acquire strategic thinking and analytical skills while making life-time friendship through fighting games. Goto-Jones uncovers this kind of engagement as the practice of pure discipline. This eye-opening and ground-breaking study is deeply significant to us, the gamers, revealing the connections between what we have gained through those experiences and the martial arts. As a gamer-philosopher, Professor Goto-Jones exposes the wonders of fighting games from an academic standpoint with unusual insight and passion. I completely agree that Street Fighter has made me the "better person" that I am today. Now kids have a legitimate reason to argue with their parents., This magnificent book does what I thought was impossible: it makes virtual ninja real. For aren't fighting games spaces of deep learning and transformation, the training grounds for a prosthetic selfhood that is both virtual and real? Isn't synthetic violence a mode of personal cultivation that deserves respect? Chris Goto-Jones succeeds with his own 'miraculous reversal play,' bringing the virtual worlds of ninja into a contemporary, living public sphere, and offering a deep meditation -- both philosophical and spiritual -- on the timeless desire to face worthy opponents. For all you would-be ninja, this is a must-read gem., This magnificent book does what I thought was impossible: it makes virtual ninja real. For aren't fighting games spaces of deep learning and transformation, the training grounds for a prosthetic selfhood that is both virtual and real? Isn't synthetic violence a mode of personal cultivation that deserves respect? Chris Goto-Jones succeeds with his own 'miraculous reversal play,' bringing the virtual worlds of ninja into a contemporary, living public sphere, and offering a deep meditation -- both philosophical and spiritual -- on the timeless desire to face worthy opponents. For all you would-be ninja, this is a a must-read gem."
TitleLeading
The
Grade From
College Freshman
Illustrated
Yes
Grade To
College Graduate Student
Table Of Content
Introduction: (Video)games and violence/1. Violence and Self-Cultivation: Embodied Orientalism/2. Digital Embodiment and the Dojo/3. The Virtual Ninja Manifesto/4. From Techno-Orientalism to Gamic Orientalism/Conclusion: Videogames and Emancipation/Bibliography/Index
Synopsis
Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people., Navigating between society's moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the 'virtual ninja' can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dojo to a digital dojo represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.
LC Classification Number
GV1469.34.V56G67

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