Processing: Creative Coding and Computational Art (Foundation) - hardcover G...

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Artikelzustand
Gut: Buch, das gelesen wurde, sich aber in einem guten Zustand befindet. Der Einband weist nur sehr ...
Release Year
2007
Book Title
Processing: Creative Coding and Computational Art (Foundation)
ISBN
9781590596173
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
Apress L. P.
ISBN-10
159059617X
ISBN-13
9781590596173
eBay Product ID (ePID)
19038448915

Product Key Features

Number of Pages
Xxx, 810 Pages
Publication Name
Processing : Creative Coding and Computational Art
Language
English
Publication Year
2007
Subject
Computer Graphics, Software Development & Engineering / General, General
Features
New Edition
Type
Textbook
Subject Area
Computers
Author
Ira A. Greenberg
Format
Hardcover

Dimensions

Item Height
1.9 in
Item Weight
62.2 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2008-297364
Dewey Edition
22
Reviews
From the reviews: "Processing is a didactic that is based on the idea that programming can be learned very easily through the creation of screen art. ... The main goal is to educate designers and artists ... . the book in combination with the programming environment also presents an excellent implementation of the concept. I recommend this work for anybody who wants to explore programming in a different way, or for a teacher who wants to get inspired for his or her own programming class." (Gerald Friedland, ACM Computing Reviews, October, 2008) "The book is intended as an introduction to programming for designers and artists using the Processing language and environment, a language designed 'by artists for artists' and available as open source. It contains 13 chapters, and begins with a relatively gentle introduction to Processing. It continues with chapters focusing on imaging, animation, and three-dimensional (3D) graphics." (Jeffrey Putnam, ACM Computing Reviews, Vol. 49 (8), August, 2008)
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
776
Edition Description
New Edition
Table Of Content
Theory of Processing and Computational Art.- Code Art.- Creative Coding.- Code Grammar 101.- Computer Graphics, the Fun, Easy Way.- The Processing Environment.- Putting Theory into Practice.- Lines.- Curves.- Object-Oriented Programming.- Shapes.- Color and Imaging.- Motion.- Interactivity.- 3D.
Synopsis
If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art--both on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with., Create code art, visualizations, and interactive applications with this powerful yet simple computer language and programming environment Learn how to code 2D and 3D animation, pixel-level imaging, motion effects, and physics simulations Take a creative and fun approach to learning creative computer programming If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational artboth on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itselfis built with. You'll learn: The fundamentals of creative computer programming--from procedural programming, to object-oriented programming, to pure Java programming How to virtually draw, paint, and sculpt using computer code and clearly explained mathematical concepts 2D and 3D programming techniques, motion design, and cool graphics effects How to code your own pixel-level imaging effects, such as image contrast, color saturation, custom gradients and more Advanced animation techniques, including realistic physics and artificial life simulation Summary of Contents PART ONE: THEORY OF PROCESSING AND COMPUTATIONAL ART Chapter 1: Code Art Chapter 2: Creative Coding Chapter 3: Code Grammar 101 Chapter 4: Computer Graphics, the Fun, Easy Way Chapter 5: The Processing Environment PART TWO: PUTTING THEORY INTO PRACTICE Chapter 6: Lines Chapter 7: Curves Chapter 8: Object-Oriented Programming Chapter 9: Shapes Chapter 10: Color and Imaging Chapter 11: Motion Chapter 12: Interactivity Chapter 13: 3D Chapter 14: 3D Rendering in Java Mode PART THREE: REFERENCE Appendix A: Processing Language API Appendix B: Math Reference Appendix C: Integrating Processing within Java, Processing is a programming language and environment aimed at artists, designers, and other creative professionals and students exploring code art and graphics programming. With the software being freely available, it provides an accessible alternative to using Flash for creative coding and computational art. This book's content provides an ......, If you're interested in creating cutting-edge code-based art and animations, you've come to the right place Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art--both on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with., The book provides a solid foundation in basic programming, so no previous coding experience is necessary, but enough advanced techniques and artistic theory are covered for it to appeal to programmers learning art, as well as more artistic types getting into programming.
LC Classification Number
T385

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