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eBay-Artikelnr.:226887579131
Artikelmerkmale
- Artikelzustand
- Neuwertig
- Hinweise des Verkäufers
- “vg++ to like new hardcover”
- Educational Level
- Adult & Further Education
- Level
- Advanced, Technical
- ISBN
- 9780262240451
Über dieses Produkt
Product Identifiers
Publisher
MIT Press
ISBN-10
0262240459
ISBN-13
9780262240451
eBay Product ID (ePID)
2377677
Product Key Features
Number of Pages
688 Pages
Publication Name
Rules of Play : Game Design Fundamentals
Language
English
Subject
Programming / Games, Computer Graphics, Interactive & Multimedia
Publication Year
2003
Type
Textbook
Subject Area
Computers
Format
Hardcover
Dimensions
Item Height
1.4 in
Item Weight
56 Oz
Item Length
10.2 in
Item Width
8.4 in
Additional Product Features
Intended Audience
Trade
LCCN
2003-045923
Reviews
"Rules of Playis an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." -Nathan Shedroff, author of Experience Design
Grade From
College Graduate Student
Illustrated
Yes
Synopsis
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
LC Classification Number
QA76.76.C672S25 2003
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