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Rules of Play : Game Design Fundamentals ISBN 9780262240451 BIN $9
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Rules of Play : Game Design Fundamentals ISBN 9780262240451 BIN $9
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Rules of Play : Game Design Fundamentals ISBN 9780262240451 BIN $9

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    eBay-Artikelnr.:226903796009

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    Gut: Buch, das gelesen wurde, sich aber in einem guten Zustand befindet. Der Einband weist nur sehr ...
    ISBN
    9780262240451

    Über dieses Produkt

    Product Identifiers

    Publisher
    MIT Press
    ISBN-10
    0262240459
    ISBN-13
    9780262240451
    eBay Product ID (ePID)
    2377677

    Product Key Features

    Number of Pages
    688 Pages
    Language
    English
    Publication Name
    Rules of Play : Game Design Fundamentals
    Subject
    Programming / Games, Computer Graphics, Interactive & Multimedia
    Publication Year
    2003
    Type
    Textbook
    Author
    Katie Salen Tekinbas
    Subject Area
    Computers
    Format
    Hardcover

    Dimensions

    Item Height
    1.4 in
    Item Weight
    56 Oz
    Item Length
    10.2 in
    Item Width
    8.4 in

    Additional Product Features

    Intended Audience
    Trade
    LCCN
    2003-045923
    Reviews
    "Rules of Playis an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." -Nathan Shedroff, author of Experience Design
    Grade From
    College Graduate Student
    Illustrated
    Yes
    Synopsis
    An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television-but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date., An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
    LC Classification Number
    QA76.76.C672S25 2003

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