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eBay-Artikelnr.:256089956884
Artikelmerkmale
- Artikelzustand
- Artist
- Tabak, Lawrence
- ISBN
- 9780804846288
- Publication Year
- 2015
- Format
- Trade Paperback
- Language
- English
- Book Title
- In Real Life
- Publisher
- Tuttle Publishing
- Genre
- Young Adult Fiction, Juvenile Fiction
- Topic
- People & Places / Asia, Computers & Digital Media, Romance / Contemporary, General
- Intended Audience
- Ages 2-3, Ages 9-12, Ages 4-8, Under 2 Years
Über dieses Produkt
Product Information
Fifteen-year-old math prodigy Seth Gordon knows exactly what he wants to do with his life--play video games. Every spare minute is devoted to honing his skills at Starfare, the world's most popular computer game. His goal: South Korea, where the top pros are rich and famous. But the best players train all day, while Seth has school and a job and divorced parents who agree on only one thing: "Get off that damn computer." Plus there's a new distraction named Hannah, an aspiring photographer who actually seems to understand his obsession. While Seth mopes about his tournament results and mixed signals from Hannah, Team Anaconda, one of the leading Korean pro squads, sees something special. Before he knows it, it's goodbye Kansas, goodbye Hannah, and hello to the strange new world of Korea. But the reality is more complicated than the fantasy, as he faces cultural shock, disgruntled teammates, and giant pots of sour-smelling kimchi. What happens next surprises Seth. Slowly, he comes to make new friends, and discovers what might be a breakthrough, mathematical solution to the challenges of Starcraft. Delving deeper into the formulas takes him in an unexpected direction, one that might just give him a new focus--and reunite him with Hannah.
Product Identifiers
Publisher
Tuttle Publishing
ISBN-10
0804846286
ISBN-13
9780804846288
eBay Product ID (ePID)
212071159
Product Key Features
Book Title
In Real Life
Format
Trade Paperback
Language
English
Topic
People & Places / Asia, Computers & Digital Media, Romance / Contemporary, General
Intended Audience
Ages 2-3, Ages 9-12, Ages 4-8, Under 2 Years
Publication Year
2015
Genre
Young Adult Fiction, Juvenile Fiction
Dimensions
Item Length
8in
Item Height
0.7in
Item Width
5.2in
Item Weight
10.6 Oz
Additional Product Features
Lc Classification Number
Pz7.T11114in 2015
Grade from
Seventh Grade
Grade to
Twelfth Grade
Reviews
"...might be described as a Judy Blume book for game geeks in the digital age [&hellip] Tabak's debut novel In Real Life is a lighthearted, pan-cultural coming-of-age story for young adults, rife with Korean names, Internet slang and humor." -- The Korean Herald, The divide between reality and the digital landscapes of popular games like Starfare are the balancing act Tabak's In Real Life explores with brilliant humor and youthful zest. The backdrop of Korea and an elite team of gamers provides a culture c|9780804846288|, The divide between reality and the digital landscapes of popular games like Starfare are the balancing act Tabak's In Real Life explores with brilliant humor and youthful zest. The backdrop of Korea and an elite team of gamers provides a culture clash that boldly shakes up the traditional bildungsroman and gives us something intriguing, bold, and entertaining. Tabak reminds us that our teenage years are full of relationships that transcend equations, that the zeitgeist of teenage life isn't easily quantifiable. -- Peter Tieryas Liu, author of Bald New World and Watering Heaven, ...this book will appeal to gamers (especially those interested in learning about the Korean gaming scene) and teens looking for a light read. -- School Library Journal, "Readers will find Seth an unusually vivid protagonist. Instead of just announcing Seth is a whiz at gaming and math, Tabak repeatedly puts him in the zone,"" implementing strategic and tactical maneuvers in hot game action, and at other times eagerly digging into calculus and inventing algorithms. In contrast to his hostile South Korean teammates, Seth is a good guy: humble in his hard-won successes but not a wimp. Ultimately, loneliness, culture shock, and a scholarship draw him back home, where a final pleasant surprise involving Hannah's college plans awaits. It's always satisfying to see a smart and likable character ""level up."" -- Booklist ", "Part of the reason I loved this book as much as I did was the Korean aspect of it. I am, personally, very interested in Korean culture and it was interesting to look at it from the perspective of someone who is very confused by it. Seth's view of South Korea and "something foreign and sour" (which was kimchi) was very fun to read about because it is so different from the view I have of South Korea. All in all, I enjoyed this book a great deal. It addresses situations all teenagers go through but does so in a completely different environment, making this book something unique. I would recommend this book to most everyone I know because I it will stick with them for years to come." - TeenReads, "...might be described as a Judy Blume book for game geeks in the digital age [...] Tabak's debut novel In Real Life is a lighthearted, pan-cultural coming-of-age story for young adults, rife with Korean names, Internet slang and humor." -- The Korean Herald, "...this book will appeal to gamers (especially those interested in learning about the Korean gaming scene) and teens looking for a light read." -- School Library Journal, "...might be described as a Judy Blume book for game geeks in the digital age [&hellip] Tabak's debut novel In Real Life is a lighthearted, pan-cultural coming-of-age story for young adults, rife with Korean names, Internet slang and humor." - The Korean Herald, " In Real Life is a deeply affecting coming-of-age story set against the backdrop of high-octane competitive computer gaming. It reminded me of Cory Doctorow's work, which I also love. Highly recommended!" -- Mike Mullin, award-winning author of Ashfall, Some kids play sports. Some play music. Some play...games. In In Real Life , Seth Gordon's dreams of gaming on the Korean professional circuit are akin to his classmates' hopes of scoring sports or academic scholarships. If you think, as I con|9780804846288|, "...this book will appeal to gamers (especially those interested in learning about the Korean gaming scene) and teens looking for a light read." - School Library Journal, "Readers will find Seth an unusually vivid protagonist. Instead of just announcing Seth is a whiz at gaming and math, Tabak repeatedly puts him in the "zone," implementing strategic and tactical maneuvers in hot game action, and at other times eagerly digging into calculus and inventing algorithms. In contrast to his hostile South Korean teammates, Seth is a good guy: humble in his hard-won successes but not a wimp. Ultimately, loneliness, culture shock, and a scholarship draw him back home, where a final pleasant surprise involving Hannah's college plans awaits. It's always satisfying to see a smart and likable character "level up." - Booklist, "Some kids play sports. Some play music. Some play...games. In In Real Life , Seth Gordon's dreams of gaming on the Korean professional circuit are akin to his classmates' hopes of scoring sports or academic scholarships. If you think, as I confess I did, that gaming is a waste of talent and time, think again. The game"" is really the game of life. Master the game, and you master yourself. Cheers for this intelligent, engaging debut!"" -- Leza Lowitz, award-winning author of Jet Black and the Ninja Wind ", "...might be described as a Judy Blume book for game geeks in the digital age [&hellip] Tabak's debut novel In Real Life is a lighthearted, pan-cultural coming-of-age story for young adults, rife with Korean names, Internet slang and humor." &, If you're into or curious about eSports, or are already a fan looking for some extra validation in other mediums, check [ In Real Life ] out. -- TechnologyTell.com blog, "The divide between reality and the digital landscapes of popular games like Starfare are the balancing act Tabak's In Real Life explores with brilliant humor and youthful zest. The backdrop of Korea and an elite team of gamers provides a culture clash that boldly shakes up the traditional bildungsroman and gives us something intriguing, bold, and entertaining. Tabak reminds us that our teenage years are full of relationships that transcend equations, that the zeitgeist of teenage life isn't easily quantifiable." - Peter Tieryas Liu, author of Bald New World and Watering Heaven, "The divide between reality and the digital landscapes of popular games like Starfare are the balancing act Tabak's In Real Life explores with brilliant humor and youthful zest. The backdrop of Korea and an elite team of gamers provides a culture clash that boldly shakes up the traditional bildungsroman and gives us something intriguing, bold, and entertaining. Tabak reminds us that our teenage years are full of relationships that transcend equations, that the zeitgeist of teenage life isn't easily quantifiable." -- Peter Tieryas Liu, author of Bald New World and Watering Heaven, "Tabak credibly navigates self-doubt, alienation, and resilience in his debut novel, which ends on a tantalizingly open-ended note." -- Publishers Weekly, "Readers will find Seth an unusually vivid protagonist. Instead of just announcing Seth is a whiz at gaming and math, Tabak repeatedly puts him in the "zone," implementing strategic and tactical maneuvers in hot game action, and at other times eagerly dig, Tabak credibly navigates self-doubt, alienation, and resilience in his debut novel, which ends on a tantalizingly open-ended note. -- Publishers Weekly, "Readers will find Seth an unusually vivid protagonist. Instead of just announcing Seth is a whiz at gaming and math, Tabak repeatedly puts him in the "zone," implementing strategic and tactical maneuvers in hot game action, and at other times eagerly digging into calculus and inventing algorithms. In contrast to his hostile South Korean teammates, Seth is a good guy: humble in his hard-won successes but not a wimp. Ultimately, loneliness, culture shock, and a scholarship draw him back home, where a final pleasant surprise involving Hannah's college plans awaits. It's always satisfying to see a smart and likable character "level up." -- Booklist, " In Real Life is a deeply affecting coming-of-age story set against the backdrop of high-octane competitive computer gaming. It reminded me of Cory Doctorow's work, which I also love. Highly recommended!" - Mike Mullin, award-winning author, " In Real Life is a deeply affecting coming-of-age story set against the backdrop of high-octane competitive computer gaming. It reminded me of Cory Doctorow's work, which I also love. Highly recommended!" -- Mike Mullin, award-winning author, In Real Life is a deeply affecting coming-of-age story set against the backdrop of high-octane competitive computer gaming. It reminded me of Cory Doctorow's work, which I also love. Highly recommended! -- Mike Mullin, award-winning author of Ashfall, " In Real Life is a deeply affecting coming-of-age story set against the backdrop of high-octane competitive computer gaming. It reminded me of Cory Doctorow's work, which I also love. Highly recommended!" - Mike Mullin, award-winning author of Ashfall, "Some kids play sports. Some play music. Some play...games. In In Real Life , Seth Gordon's dreams of gaming on the Korean professional circuit are akin to his classmates' hopes of scoring sports or academic scholarships. If you think, as I confess I did, that gaming is a waste of talent and time, think again. The "game" is really the game of life. Master the game, and you master yourself. Cheers for this intelligent, engaging debut!" -- Leza Lowitz, award-winning author of Jet Black and the Ninja Wind, "If you're into or curious about eSports, or are already a fan looking for some extra validation in other mediums, check [ In Real Life ] out." -- TechnologyTell.com blog, "Some kids play sports. Some play music. Some play...games. In In Real Life , Seth Gordon's dreams of gaming on the Korean professional circuit are akin to his classmates' hopes of scoring sports or academic scholarships. If you think, as I confess I did, that gaming is a waste of talent and time, think again. The "game" is really the game of life. Master the game, and you master yourself. Cheers for this intelligent, engaging debut!" - Leza Lowitz, award-winning author of Jet Black and the Ninja Wind, "If you're into or curious about eSports, or are already a fan looking for some extra validation in other mediums, check [ In Real Life ] out." - TechnologyTell.com blog, "If you're into or curious about eSports, or are already a fan looking for some extra validation in other mediums, check [ In Real Life ] out." - TechnologyTell.com, "Tabak credibly navigates self-doubt, alienation, and resilience in his debut novel, which ends on a tantalizingly open-ended note." - Publishers Weekly, ...might be described as a Judy Blume book for game geeks in the digital age [...] Tabak's debut novel In Real Life is a lighthearted, pan-cultural coming-of-age story for young adults, rife with Korean names, Internet slang and humor. -- The Korean Herald, "Part of the reason I loved this book as much as I did was the Korean aspect of it. I am, personally, very interested in Korean culture and it was interesting to look at it from the perspective of someone who is very confused by it. Seth's view of South Korea and "something foreign and sour" (which was kimchi) was very fun to read about because it is so different from the view I have of South Korea. All in all, I enjoyed this book a great deal. It addresses situations all teenagers go through but does so in a completely different environment, making this book something unique. I would recommend this book to most everyone I know because I it will stick with them for years to come." - TeenReads blog
Copyright Date
2014
Target Audience
Juvenile Audience
Dewey Decimal
[Fic]
Dewey Edition
23
Number of Pages
288 Pages
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eBay-Artikelnr.:256089956884
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