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Realm of Racket: Programmieren lernen, ein Spiel nach dem anderen!, Sehr gute Bücher

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Book Title
Realm of Racket: Learn to Program, One Game at a Time!
ISBN
9781593274917

Über dieses Produkt

Product Identifiers

Publisher
No Starch Press, Incorporated
ISBN-10
1593274912
ISBN-13
9781593274917
eBay Product ID (ePID)
160092812

Product Key Features

Number of Pages
320 Pages
Publication Name
Realm of Racket : Learn to Program, One Game at a Time!
Language
English
Publication Year
2013
Subject
Programming Languages / General, Programming / Games, Programming / General
Features
New Edition
Type
Textbook
Author
David Van Horn, Northeastern University Students, Conrad Barski, Matthias Felleisen
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
21.4 Oz
Item Length
9.2 in
Item Width
7.1 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Reviews
"Matthias Felleisen is known for a third way of teaching a language-the fun way. . . A thoroughly enjoyable read." --Debasish Ghosh, author of DSLs in Action
Dewey Decimal
005.133
Edition Description
New Edition
Table Of Content
Introduction: Open Paren Chapter 1: Getting Started Chapter 2: A First Racket Program Chapter 3: Basics of Racket Chapter 4: Conditions and Decisions Chapter 4 and a Half: define define 'define Chapter 5: Big-Bang Chapter 6: Recursion is Easy Chapter 7: Land of Lambda Chapter 8: Mutant Structs Chapter 9: The Values of Loops Chapter 10: Dice of Doom Chapter 11: Power to the Lazy Chapter 12: Artificial Intelligence Chapter 13: The World is Not Enough Chapter 14: Hungry Henry Good Bye: Close Paren
Synopsis
Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket , you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: -Master the quirks of Racket's syntax and semantics -Learn to write concise and elegant functional programs -Create a graphical user interface using the 2htdp/image library -Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun, Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: Master the quirks of Racket's syntax and semantics Learn to write concise and elegant functional programs Create a graphical user interface using the 2htdp/image library Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!, Racket is the noble descendant of Lisp, a programming language renowned for its elegance and power. But while Racket retains the functional goodness of Lisp that makes programming purists drool, it was designed with beginning programmers in mind. Realm of Racket promises to make this language even more fun and accessible with its collection of comics and games. You'll follow Chad, a hapless college freshman, whose cartoon adventures introduce new programming skills in each chapter. As you begin to tackle more complex concepts, like recursion, mutable structs, lazy evaluation, and distributed programming, the games get more sophisticated-and more fun! By the end of the book you'll have programmed and played complete games like Robot Snake, Orc Battle, Dice of Doom, and Hungry Henry. Along the way, you'll learn to: * Master the quirks of Racket's syntax and semantics * Write concise and elegant functional programs * Create a graphical user interface using the 2htdp/image library * Create a server to handle true multiplayer games * Put your Racket skills to the test by taking on challenging end-of-chapter exercises Realm of Racket is a lighthearted guide that will teach you some serious programming. Programming just got more fun., Professor Felleisen is one of the original authors of the Racket language and a co-author of The Little Schemer and How to Design Programs. In 1995, Felleisen launched the TeachScheme! Project, reaching out to high schools with a radically novel computing curriculum. Felleisen is the 2012 recipient of the ACM Special Interest Group on ......
LC Classification Number
QA76.73.R33F45 2013

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