Mismatch : How Inclusion Shapes Design by Kat Holmes (2020, Trade Paperback)

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ISBN
9780262539487
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Product Identifiers

Publisher
MIT Press
ISBN-10
0262539489
ISBN-13
9780262539487
eBay Product ID (ePID)
16050060462

Product Key Features

Book Title
Mismatch : How Inclusion Shapes Design
Number of Pages
176 Pages
Language
English
Topic
Social Aspects, General, Decorative Arts
Publication Year
2020
Illustrator
Yes
Genre
Design, Technology & Engineering
Author
Kat Holmes
Book Series
Simplicity: Design, Technology, Business, Life Ser.
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
6.1 Oz
Item Length
7.9 in
Item Width
5.4 in

Additional Product Features

Intended Audience
Trade
LCCN
2018-008099
Dewey Edition
23
Reviews
"Kat Holmes shows us how to make inclusion a source of innovation. An important read for anyone who aspires to build great products for the greatest number of people." - Satya Nadella, CEO, Microsoft "Design shapes our human experience. As software changes our world, inclusive thoughtful design will be even more important. In this absorbing and important book, Kat Holmes lays out clear steps and the role we can each play to overcome bias and create inclusive design." - Victoria A. Espinel, CEO of BSA The Software Alliance "Kat Holmes's approachable book, Mismatch , calls to tech industry leaders and designers to create inclusion by making a world that invites all of us to participate and benefits everyone. Designing for the future, Holmes convinces, requires designing for human diversity. Mismatch is a manifesto, a primer, and a rousing invitation for everyone in the design and production process to become inclusion experts who will collectively make a better, more effective, and more just world for us to share." - Rosemarie Garland-Thomson, Professor of English and Bioethics at Emory University, author of Extraordinary Bodies and Staring: How We Look "Design at its best gladdens our lives, and shapes the way we experience the world -- but it can limit that experience, too. Counters may be too elevated for someone in a wheelchair, and playgrounds built solely for able-bodied children a trial for those who can neither run nor climb. Even a magical faucet, built to flow at the wave of a hand, is ill suited for the blind. In Mismatch , a crusading and important look at how design can frustrate and even alienate users, Kat Holmes compels us to be more inclusive. She shows us that design requires not only ingenuity but humility. It must solve problems, yes, but it must also work with those excluded to reimagine and improve their experiences." - Caroline Baumann, Director, Cooper Hewitt, Smithsonian Design Museum, Mismatch is a powerful read that not only has the potential to change the way we approach design but also serves as a strong check to our ingrained assumptions about how and why people move, act, speak, and interact (or dont).-- Gray Magazine -- Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways. -- 800-CEO-READ -- One-of-a-kind...Take[s] inclusive design out of an academic setting and into the working world. Nobody really wants to exclude people from their designs and this book shows you how you can avoid doing that. -- Fast Company -- [Does] a very good job of tearing down the blinders we wear and helping to expose designers to the impact of what we create....with a practicality that is refreshing and encouraging. -- Tim Kadlec --, [Does] a very good job of tearing down the blinders we wear and helping to expose designers to the impact of what we create....with a practicality that is refreshing and encouraging. -- Tim Kadlec, One-of-a-kind...Take[s] inclusive design out of an academic setting and into the working world. Nobody really wants to exclude people from their designs and this book shows you how you can avoid doing that. -- Fast Company, Mismatch is a powerful read that not only has the potential to change the way we approach design but also serves as a strong check to our ingrained assumptions about how and why people move, act, speak, and interact (or dont). -- Gray Magazine, Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways. -- 800-CEO-READ
Grade From
College Graduate Student
Dewey Decimal
745.4
Table Of Content
Foreword CH 1Welcome CH 2Shut In, Shut Out CH 3The Cycle of Exclusion CH 4Inclusive Designers CH 5With and For CH 6Matchmaking CH 7There's No Such Thing as Normal CH 8Love Stories CH 9Inclusion is Designing the Future Notes Suggested Readings Acknowledgements Index
Synopsis
How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users- a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch , Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods-designing objects with rather than for excluded users-can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his "Wall of Exclusion," which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called "sonification" so she can "listen" to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways., In a world of growing innovation for digital technologies, Kat Holmes, one of Fast Company's Most Creative People in Business, redesigns inclusivity to build elegant design solutions that work for us all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods--designing objects with rather than for excluded users--can create elegant solutions that work well and benefit all., How inclusive methods can build elegant design solutions that work for all. Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch , Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods--designing objects with rather than for excluded users--can create elegant solutions that work well and benefit all. Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his "Wall of Exclusion," which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called "sonification" so she can "listen" to the stars. Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.
LC Classification Number
NK1520.H64 2020

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