
Supercade: Eine visuelle Geschichte des Videospielzeitalters 1971-1984 von Van Burnham)
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Supercade: Eine visuelle Geschichte des Videospielzeit alters 1971-1984 von Van Burnham)
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eBay-Artikelnr.:267363191716
Artikelmerkmale
- Artikelzustand
- ISBN
- 9780262524209
Über dieses Produkt
Product Identifiers
Publisher
MIT Press
ISBN-10
0262524201
ISBN-13
9780262524209
eBay Product ID (ePID)
5906974
Product Key Features
Book Title
Supercade : a Visual History of the Videogame Age 1971-1984
Number of Pages
448 Pages
Language
English
Topic
Video & Electronic
Publication Year
2003
Illustrator
Yes
Genre
Games & Activities
Format
Trade Paperback
Dimensions
Item Height
1.1 in
Item Weight
69.9 Oz
Item Length
10 in
Item Width
10 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
21
Reviews
Who can resist a book that opens by tying invention of the video game to development of the atom bomb?, "... [A] satisfying, illuminating read. Recommended for hardcore gamers (andex-gamers) of all ages." Dominic Al-Badri Kansai Time Out,Japan, "... Big, glossy, comprehensive... a blitz of zippy words and zappy graphics." Iain Finlayson The Times Weekend Review, "... [M]akes a crucial point... the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood." Erik Davis Bookforum, "... this book celebrates... software, programmers, and machines that arose from nothing more than the desire to create the perfect game." Fin Fahey New Scientist, ...[M]akes a crucial point...the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood., "Who can resist a book that opens by tying invention of the video game to developmentof the atom bomb?" Computer Gaming World, "Burnham's done a splendid job of recreating the cathode-lit dens and arcades of ouryouth...." Bill Smith LA Weekly, "... big, glossy, comprehensive ... a blitz of zippy words and zappy graphics." - Iain Finlayson, The Times Weekend Review, "Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth...." Bill Smith LA Weekly, "... [A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages." Dominic Al-Badri Kansai Time Out, Japan, ...this book celebrates...software, programmers, and machines that arose from nothing more than the desire to create the perfect game., "... [M]akes a crucial point... the 'golden age' of video games kick-started anentertainment industry that now rivals Hollywood." Erik Davis Bookforum, "... this book celebrates... software, programmers, and machines that arose fromnothing more than the desire to create the perfect game." Fin Fahey NewScientist, "Who can resist a book that opens by tying invention of the video game to development of the atom bomb?" Computer Gaming World
Grade From
College Graduate Student
Dewey Decimal
794.8/09
Synopsis
A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon--more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt., A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon--more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt., A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.
LC Classification Number
GV1469.3
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