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Python für Kinder: Eine spielerische Einführung in die Programmierung
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Python für Kinder: Eine spielerische Einführung in die Programmierung
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Python für Kinder: Eine spielerische Einführung in die Programmierung

ZBK Books
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    Artikelmerkmale

    Artikelzustand
    Gut: Buch, das gelesen wurde, sich aber in einem guten Zustand befindet. Der Einband weist nur sehr ...
    Release Year
    2012
    ISBN
    9781593274078

    Über dieses Produkt

    Product Identifiers

    Publisher
    No Starch Press, Incorporated
    ISBN-10
    1593274076
    ISBN-13
    9781593274078
    eBay Product ID (ePID)
    111178797

    Product Key Features

    Book Title
    Python for Kids : a Playful Introduction to Programming
    Number of Pages
    344 Pages
    Language
    English
    Publication Year
    2012
    Topic
    Programming / General, Computers & Technology, Computers / Programming, Programming Languages / Python
    Features
    New Edition
    Illustrator
    Yes
    Genre
    Computers, Young Adult Nonfiction, Education
    Author
    Jason R. Briggs
    Format
    Trade Paperback

    Dimensions

    Item Height
    0.9 in
    Item Weight
    27.4 Oz
    Item Length
    9.2 in
    Item Width
    7 in

    Additional Product Features

    Intended Audience
    Trade
    Dewey Edition
    23
    Reviews
    "By the end of the book you have a fully-functional platform game running, and most likely a head full of ideas about your next game... Python for Kids is just as good an introduction for adults learning to code." -Geek.com "An excellent introduction to programming for anyone interested in learning to program, regardless of their age. The material is extremely well organized and presented, and makes for a great resource for either home or school."--GeekDad
    Grade From
    Fifth Grade
    Dewey Decimal
    005.133
    Table Of Content
    About the Author and Technical Reviewers Acknowledgments Introduction Part I: Learning to Program Chapter 1: Not All Snakes Slither Chapter 2: Calculations and Variables Chapter 3: Strings, Lists, Tuples, and Maps Chapter 4: Drawing with Turtles Chapter 5: Asking Questions with if and else Chapter 6: Going Loopy Chapter 7: Recycling Your Code with Functions and Modules Chapter 8: How to Use Classes and Objects Chapter 9: Python's Built-In Functions Chapter 10: Useful Python Modules Chapter 11: More Turtle Graphics Chapter 12: Using tkinter for Better Graphics Part II: Bounce! Chapter 13: Beginning Your First Game: Bounce! Chapter 14: Finishing Your First Game: Bounce! Part III: Mr. Stick Man Races for the Exit Chapter 15: Creating Graphics for the Mr. Stick Man Game Chapter 16: Developing the Mr. Stick Man Game Chapter 17: Creating Mr. Stick Man Chapter 18: Completing the Mr. Stick Man Game Afterword: Where to Go from Here Appendix: Python Keywords Glossary Index
    Edition Description
    New Edition
    Synopsis
    Python is a powerful, expressive programming language that's easy to learn and fun to use But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"--a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you'll learn how to: -Use fundamental data structures like lists, tuples, and maps -Organize and reuse your code with functions and modules -Use control structures like loops and conditional statements -Draw shapes and patterns with Python's turtle module -Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi, For Kids Aged 10+ (And Their Parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi! Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"-a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you'll learn how to: * Use fundamental data structures like lists, tuples, and maps * Organize and reuse your code with functions and modules * Use control structures like loops and conditional statements * Draw shapes and patterns with Python's turtle module * Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming., Python is a powerful, expressive programming language that s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you ll have programmed two complete games: a clone of the famous Pong and 'Mr. Stick Man Races for the Exit' a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you ll learn how to: Use fundamental data structures like lists, tuples, and maps Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!, Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"--a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you'll learn how to: -Use fundamental data structures like lists, tuples, and maps -Organize and reuse your code with functions and modules -Use control structures like loops and conditional statements -Draw shapes and patterns with Python's turtle module -Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!, "Python for Kids" is a lighthearted introduction to the Python language and programming in general, complete with illustrations and kid-friendly examples.

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