
Monsters, Aliens, and Holes in the Ground : A Guide to Tabletop Roleplaying...
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Monsters, Aliens, and Holes in the Ground : A Guide to Tabletop Roleplaying...
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eBay-Artikelnr.:305860985066
Artikelmerkmale
- Artikelzustand
- ISBN
- 9780262048224
Über dieses Produkt
Product Identifiers
Publisher
MIT Press
ISBN-10
0262048221
ISBN-13
9780262048224
eBay Product ID (ePID)
18058367481
Product Key Features
Book Title
Monsters, Aliens, and Holes in the Ground : A Guide to Tabletop Roleplaying Games from d&d to Mothership
Number of Pages
456 Pages
Language
English
Publication Year
2023
Topic
Media Studies, Popular Culture, General, Role Playing & Fantasy
Illustrator
Yes
Genre
Sports & Recreation, Social Science, Games & Activities
Format
Hardcover
Dimensions
Item Height
1.1 in
Item Weight
67 Oz
Item Length
11.3 in
Item Width
8.8 in
Additional Product Features
Intended Audience
Trade
LCCN
2022-045208
Table Of Content
Introduction ix The 1970s 1 The 1980s 65 The 1990s 203 The 2000s 269 The 2010s 307 Acknowledgments 381 Glossary 383 Appendix A: The Games 387 Appendix B: Stu's "Appendix N" 399 Appendix C: Artists of Note 403 Appendix D: Dungeons 409 Appendix E: Thoughts on Collecting 415 Appendix F: RPG Publishers 417 Contributors 419 Index 421
Synopsis
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground , Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D , this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play., When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first role-playing game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, ond Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
LC Classification Number
GV1469.6.H67 2023
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