|Eingestellt in Kategorie:
Ähnlichen Artikel verkaufen?

Spielen um zu gewinnen: Sport, Videospiele und die Kultur des Spiels (Taschenbuch oder Softb

Artikelzustand:
Neu
5 verfügbar
Preis:
US $27,79
Ca.CHF 25,39
Versand:
Kostenlos Standard Shipping. Weitere Detailsfür Versand
Standort: Grand Rapids, Michigan, USA
Lieferung:
Lieferung zwischen Fr, 31. Mai und Mi, 5. Jun nach 43230 bei heutigem Zahlungseingang
Wir wenden ein spezielles Verfahren zur Einschätzung des Liefertermins an – in diese Schätzung fließen Faktoren wie die Entfernung des Käufers zum Artikelstandort, der gewählte Versandservice, die bisher versandten Artikel des Verkäufers und weitere ein. Insbesondere während saisonaler Spitzenzeiten können die Lieferzeiten abweichen.
Rücknahmen:
30 Tage Rückgabe. Verkäufer zahlt Rückversand. Weitere Details- Informationen zu Rückgaben
Zahlungen:
     

Sicher einkaufen

eBay-Käuferschutz
Geld zurück, wenn etwas mit diesem Artikel nicht stimmt. 

Angaben zum Verkäufer

Angemeldet als gewerblicher Verkäufer
Der Verkäufer ist für dieses Angebot verantwortlich.
eBay-Artikelnr.:314869492545
Zuletzt aktualisiert am 16. Apr. 2024 01:07:14 MESZAlle Änderungen ansehenAlle Änderungen ansehen

Artikelmerkmale

Artikelzustand
Neu: Neues, ungelesenes, ungebrauchtes Buch in makellosem Zustand ohne fehlende oder beschädigte ...
ISBN
0253015022
EAN
9780253015020
Binding
TP
Book Title
Playing to Win : Sports, Video Games, and the Culture of Play
Item Length
9in
Publisher
Indiana University Press
Publication Year
2015
Format
Trade Paperback
Language
English
Item Height
0.7in
Author
Andrew Baerg
Genre
Technology & Engineering, Games & Activities, Sports & Recreation
Topic
General, Television & Video, Sociology of Sports, Video & Electronic
Item Width
6in
Item Weight
13.6 Oz
Number of Pages
252 Pages

Über dieses Produkt

Product Information

In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.

Product Identifiers

Publisher
Indiana University Press
ISBN-10
0253015022
ISBN-13
9780253015020
eBay Product ID (ePID)
202511784

Product Key Features

Book Title
Playing to Win : Sports, Video Games, and the Culture of Play
Author
Andrew Baerg
Format
Trade Paperback
Language
English
Topic
General, Television & Video, Sociology of Sports, Video & Electronic
Publication Year
2015
Genre
Technology & Engineering, Games & Activities, Sports & Recreation
Number of Pages
252 Pages

Dimensions

Item Length
9in
Item Height
0.7in
Item Width
6in
Item Weight
13.6 Oz

Additional Product Features

Lc Classification Number
Gv1469.34
Grade from
College Graduate Student
Reviews
"Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study." --Library Journal, [W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture., "[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play... is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture." --International Journal of Sport Communication, "[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture."-- International Journal of Sport Communication "In taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games."-- American Journal of Play "Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study."-- Library Journal "Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended."-- Choice "A timely volume, with a stellar array of authors."--Toby Miller, author of Blow Up the Humanities, "...a timely volume, with a stellar array of authors." -Toby Miller, author of Blow Up the Humanities, Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended., "Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth.... Recommended." --Choice
Table of Content
Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey Part I: Gender Play 1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman 2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates 3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports / Gerald Voorhees 4. The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell 5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey Part II. The Uses of Simulation 6. Avastars: The Encoding of Fame within Sport Digital Games / Steven Conway 7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth 8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg 9. Ideology, It's In The Game: Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers 10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power Contributors Index
Copyright Date
2015
Lccn
2014-017133
Dewey Decimal
794.8
Intended Audience
Trade
Series
Digital Game Studies
Dewey Edition
23

Artikelbeschreibung des Verkäufers

Bargain Book Stores

Bargain Book Stores

99,3% positive Bewertungen
3.1 Mio. Artikel verkauft
Shop besuchenKontakt

Detaillierte Verkäuferbewertungen

Durchschnitt in den letzten 12 Monaten

Genaue Beschreibung
5.0
Angemessene Versandkosten
5.0
Lieferzeit
5.0
Kommunikation
4.9
Angemeldet als gewerblicher Verkäufer

Verkäuferbewertungen (1'228'725)

r***2 (2056)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
Not exactly what I expected, but still a nice ESV Illuminated Scripture Journal of Galatians. Very thin book, but well packed with the scriptures. A good book for a small Bible study or Bible Journaling. Well Packaged. Fast Ship. Nice Seller. Thank you. I would like to get others to continue being in the Word and growing in my faith. This format is easy to understand and a way to take notes, highlight, underline and do key word studies.
w***r (2414)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
Everything as promised
i***d (99)- Bewertung vom Käufer.
Letzter Monat
Bestätigter Kauf
Outstanding Seller! - Speedy shipping & great customer service.