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Advanced Macromedia Flash MX: ActionScript in Aktion (2. Auflage

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Title
Advanced Macromedia Flash MX: ActionScript in Action (2nd Editio
ISBN
9780130384607
Publication Year
2002
Type
Textbook
Format
CD-ROM / Trade Paperback
Language
English
Publication Name
Advanced Macromedia Flash Mx : Actionscript in Action
Item Height
0.9in
Author
Dan Livingston
Item Length
9in
Publisher
Prentice Hall PTR
Item Width
6in
Item Weight
26.5 Oz
Number of Pages
640 Pages

Über dieses Produkt

Product Information

This second edition is a major revision. The book will be expanded to include more fully explained code examples, XML, and more advanced ActionScript examples.

Product Identifiers

Publisher
Prentice Hall PTR
ISBN-10
0130384607
ISBN-13
9780130384607
eBay Product ID (ePID)
2384715

Product Key Features

Author
Dan Livingston
Publication Name
Advanced Macromedia Flash Mx : Actionscript in Action
Format
CD-ROM / Trade Paperback
Language
English
Publication Year
2002
Type
Textbook
Number of Pages
640 Pages

Dimensions

Item Length
9in
Item Height
0.9in
Item Width
6in
Item Weight
26.5 Oz

Additional Product Features

Lc Classification Number
Tr897.7.L583 2002
Edition Number
2
Table of Content
Preface. 1. Introduction to ActionScript. What Is ActionScript? What Is ActionScript Good For? What ActionScript Can't Do. Variables. Objects and Object-Oriented Scripting. Creating a Class. Object and Frame Actions. Object Actions-Movie Clips. Object Actions-Buttons. Frame Actions. Dot Syntax. Properties. Methods. Events and Event Handlers. Functions. Conclusion. 2. What's New in Flash MX. New Design Stuff. The Panels. Distribute to Layers. Templates. Shared Libraries. Timeline Easier to Use. Font Substitution. Pixel Snapping. Importing Video. New ActionScript. Button Object. Components. Dynamic Loading: JPEG and MP3. Code Breakpoints. Miscellaneous ActionScript Additions. New Objects. New Methods. New Properties. Event Handlers. Actions, Operators, and Stragglers. Editor Customization. 3. Your First ActionScripts. Using the Actions Panels. The Panels. Normal Mode Versus Expert Mode. Moving from Scene to Scene. Comments. on(event). Messing with Movie Clips. if and hitTest. Changing Movie Clip Properties. onClipEvent(keyDown). if (Key.getCode() = = Key.LEFT). _x. alphaBounds = alphaBar.getBounds(_root). Global Variables. Positioning the Slider. Making the Slider Slide. A Note About _xscale and _yscale. A Challenge. Another Property-Changing Example. Text Fields, Arrays, and Loops. Text Fields. Arrays. Looping. Creating the Movie. Associative Arrays. What You've Learned. 4. Button and Mouse Objects. Button Overview. Button Properties. Button Event Handlers. Buttons and Some Complex Scripting. Mouse Object. Hiding and Showing the Cursor. Mouse Event Handlers and Object Listeners. 5. Adding Power to ActionScripts. Honing Your Skills. Troubleshooting. Space Game. Power Handling Movie Clips. Background-Levels. Duplicating Movie Clips. Removing Movie Clips. Duplicating with Purpose. Loading Movies. Attaching Movie Clips. Movie Explorer. Conclusion. 6. Text Field and Selection Objects. Text Field Overview. Creating Text Fields. Text Styles. 7. Using Components. What Components Are. Why Use Components? Creating Components. Radio Buttons. Push Buttons. Combo Box. List Box. Scroll Pane. Scrollbar. Creating Components in ActionScript. Scroll Pane. Dropdown Menus. List Box. Scrollbar. Reading Data from Components. Reading Check Boxes. Combo Box. List Box. Manipulating Components. Disabling Components. More Dropdowns. Component Styles. 8. Advanced OOP. Why OOP? Objects, Objects Everywhere. Differences in OOPs. The Zen of ActionScript. A Classic OOP Example. Conclusion. 9. Building Flash MX Components. Tying It All Together. Components Revealed! Building Your Own Components. What Time Is It? It's Test Drive Time! Cleanup. Enhancements and Packaging. Adding a Custom Icon. Including Information About Our Component. Packaging Our Component for Distribution. Welcome to the Big Time! 10. Extending ActionScript. Extending Objects. OOP Extensions. Text Encryption. Extending the Date Object. Extending Your Environment. Packaging Your Extensions. Conclusion. 11. Serious Interactivity. Linking to the Outside World. Transparent Buttons. Calling JavaScript Using getURL. Receiving Data. Sending Variables with loadVariables. Formatting the Variables so Flash Can Read Them. The LoadVars Object. Sending and Receiving Information. Streaming Data. FSCommand. Controlling the Standalone Flash Player. Conclusion. 12. Flash and XML. What Is XML? How Is This Done? The XML Object. The Screenplay Example. Creating XML. Creating the Object. Creating the Authors. Creating the Characters. The Whole Thing. The XMLSocket Object. Conclusion. 13. Debugging.
Copyright Date
2003
Target Audience
Scholarly & Professional
Topic
Computer Graphics, Programming Languages / Javascript, Digital Media / Video & Animation, Web / Design
Lccn
2002-029018
Dewey Decimal
006.6/96
Dewey Edition
21
Illustrated
Yes
Genre
Computers

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USt-IdNr.:
  • GB 724498118
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