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Platform Studies: Codename Revolution: Nintendo Wii Platform by Steven Jones HC
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Standort: Woburn, Massachusetts, USA
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eBay-Artikelnr.:335308849647
Artikelmerkmale
- Artikelzustand
- ISBN
- 9780262016803
Über dieses Produkt
Product Identifiers
Publisher
MIT Press
ISBN-10
026201680X
ISBN-13
9780262016803
eBay Product ID (ePID)
21038284774
Product Key Features
Book Title
Codename Revolution : the Nintendo Wii Platform
Number of Pages
216 Pages
Language
English
Topic
Programming / Games, Popular Culture, Video & Electronic
Publication Year
2012
Illustrator
Yes
Genre
Computers, Social Science, Games & Activities
Book Series
Platform Studies
Format
Hardcover
Dimensions
Item Height
0.7 in
Item Weight
15.4 Oz
Item Length
9.3 in
Item Width
6.2 in
Additional Product Features
Intended Audience
Trade
LCCN
2011-026378
Reviews
"...make[s] indispensable contributions to game studies...by exploring the theoretical, economic, and political implications of expanding the idea of a "platform" to include physical paratexts, communication networks, and cultural environments." - J.A. Saklofske , Acadia University, ...make[s] indispensable contributions to game studies...by exploring the theoretical, economic, and political implications of expanding the idea of a 'platform' to include physical paratexts, communication networks, and cultural environments., "...make[s] indispensable contributions to game studies...by exploring thetheoretical, economic, and political implications of expanding the idea of a "platform" to includephysical paratexts, communication networks, and cultural environments." - J.A.Saklofske , Acadia University
Dewey Edition
23
Grade From
College Graduate Student
Dewey Decimal
794.8
Synopsis
Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. This book describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus , and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming--which eventually led to the release of Sony's Move and Microsoft's Kinect--to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture.
LC Classification Number
GV1469.17.S63J66
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