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Kingdom Keepers Serie Kingdom Keepers verpackt Set von Ridley Pearson Vol 1 2 3

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Standort: Hattiesburg, Mississippi, USA
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Zuletzt aktualisiert am 02. Okt. 2024 20:03:02 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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Artikelzustand
Sehr gut: Buch, das nicht neu aussieht und gelesen wurde, sich aber in einem hervorragenden Zustand ...
ISBN
9781484704028

Über dieses Produkt

Product Identifiers

Publisher
Hyperion Books for Children
ISBN-10
1484704029
ISBN-13
9781484704028
eBay Product ID (ePID)
178704687

Product Key Features

Book Title
Kingdom Keepers Boxed Set : Featuring Kingdom Keepers I, II, and III
Number of Pages
1296 Pages
Language
English
Publication Year
2014
Topic
Fantasy & Magic, Mysteries & Detective Stories, General, Social Themes / Values & Virtues, People & Places / United States / General, Media Tie-In
Illustrator
Yes
Genre
Juvenile Fiction
Author
Ridley Pearson
Book Series
Kingdom Keepers Ser.
Format
Trade Paperback

Dimensions

Item Height
3.1 in
Item Weight
53.8 Oz
Item Length
8.9 in
Item Width
6 in

Additional Product Features

Intended Audience
Juvenile Audience
Dewey Edition
23
Grade From
Third Grade
Dewey Decimal
813.6
Grade To
Seventh Grade
Synopsis
The first three Kingdom Keepers books from award winning author, Ridley Pearson, is now available in a box set with an exclusive Kingdom Keepers Handbook In book one, five young teens tapped as models for theme park guides find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas--permanently. Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival. Read the entire New York Times Best-Selling series Kingdom Keepers: Disney After Dark (book 1) Kingdom Keepers: Disney at Dawn (book 2) Kingdom Keepers: Disney in Shadow (book3) Kingdom Keepers: Power Play (book 4) Kingdom Keepers: Shell Game (book 5) Kingdom Keepers: Dark Passage (book 6) Kingdom Keepers: The Insider (book 7), In book one, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? In book two, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas-permanently. Then in book three, Finn, Philby, Willa, Charlene, and Maybeck search to find Wayne, who has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the five kids pick up a major clue from their close friend whose dreams (nightmares, really) often accurately predict the future. Clues from a dream lead the kids into Disney's Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for survival., The first three tales in a popular series about five teens tapped as theme park guides', who find themselves pitted against Disney villains threatening both the future of Disney World and the stability of the world outside. In book 1, using a new technology called DHI, Finn Whitman, and four other kids are transformed into hologram projections. In book 2, the mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months, who informs him there is trouble at the Animal Kingdom. Then in book three, the kids search for Wayne, who has now vanished!', Experience the (dark) magic of a world set in the Disney theme parks, which have collectively sold over 1 million copies. The first 3 in the series in one set.

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