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Die Grundlagen der C/C++ Spieleprogrammierung: Einsatz zielbasierter Entwicklung auf kleinen und mittelständischen Unternehmen

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ISBN-13
9781498788748
Book Title
The Fundamentals of C/C++ Game Programming
ISBN
9781498788748
Subject Area
Computers
Publication Name
Fundamentals of C/C++ Game Programming : Using Target-Based Development on Sbc's
Publisher
A + K Peter's, The Limited
Item Length
9.3 in
Subject
Programming / Games, Programming Languages / C++, Computer Graphics, Programming Languages / C
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.1 in
Author
Brian Beuken
Item Weight
33.3 Oz
Item Width
7.5 in
Number of Pages
502 Pages

Über dieses Produkt

Product Identifiers

Publisher
A + K Peter's, The Limited
ISBN-10
1498788742
ISBN-13
9781498788748
eBay Product ID (ePID)
240557473

Product Key Features

Number of Pages
502 Pages
Language
English
Publication Name
Fundamentals of C/C++ Game Programming : Using Target-Based Development on Sbc's
Publication Year
2018
Subject
Programming / Games, Programming Languages / C++, Computer Graphics, Programming Languages / C
Type
Textbook
Author
Brian Beuken
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
1.1 in
Item Weight
33.3 Oz
Item Length
9.3 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2017-048100
TitleLeading
The
Illustrated
Yes
Table Of Content
Chapter 1. Getting Started Chapter 2. Getting Our Target Ready Chapter 3. Using the Target Chapter 4. Putting It All Together Chapter 5. Finally Our First Games Chapter 6. A New Third Dimension Chapter 7. Space the Final Frontier Chapter 8. Recognizable Environments Chapter 9. Let's Go Indoors Chapter 10. Graphics Need a Boost Chapter 11. Populating the World Chapter 12. Some Advanced Stuff
Synopsis
This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts., Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding., This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API's that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.
LC Classification Number
QA76.76.C672

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