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Einsteigerhand buch für Unity Shader-Grafik: Erstellen Sie immersive Spielwelten mit Unity
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eBay-Artikelnr.:365501449121
Artikelmerkmale
- Artikelzustand
- ISBN-13
- 9781484296714
- Book Title
- Beginner's Guide to Unity Shader Graph
- ISBN
- 9781484296714
Über dieses Produkt
Product Identifiers
Publisher
Apress L. P.
ISBN-10
1484296710
ISBN-13
9781484296714
eBay Product ID (ePID)
13061235669
Product Key Features
Number of Pages
Xviii, 442 Pages
Publication Name
Beginner's Guide to Unity Shader Graph : Create Immersive Game Worlds Using Unity's Shader Tool
Language
English
Publication Year
2023
Subject
Programming / Games, General
Type
Textbook
Subject Area
Computers, Sports & Recreation
Format
Trade Paperback
Dimensions
Item Weight
30.6 Oz
Item Length
10 in
Item Width
7 in
Additional Product Features
Dewey Edition
23
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
794.816696
Table Of Content
Chapter 1: Introduction to Shaders.- Chapter 2: Shader Graph.- Chapter 3: Mostly Used Nodes.- Chapter 4: Dynamic Shaders.- Chapter 5: Vertex Shaders.- Chapter 6: Distortion Shaders.- Chapter 7: Advanced Shaders.- Chapter 8: interactive Snow Effect.
Synopsis
Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games. Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph. On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist, Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens. What You Will Learn Understand the purpose and use of every node and function in Shader Graph Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine Develop procedural textures using mathematical nodes in Shader Graph Who Is This Book For Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.
LC Classification Number
QA76.76.C672
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