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Evolutionäres Game Design von Cameron Browne: Neu
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eBay-Artikelnr.:365508836552
Artikelmerkmale
- Artikelzustand
- Book Title
- Evolutionary Game Design
- Publication Date
- 2011-09-15
- Pages
- 122
- ISBN
- 9781447121787
Über dieses Produkt
Product Identifiers
Publisher
Springer London, The Limited
ISBN-10
1447121783
ISBN-13
9781447121787
eBay Product ID (ePID)
109009625
Product Key Features
Number of Pages
Xi, 122 Pages
Publication Name
Evolutionary Game Design
Language
English
Subject
Programming / Games, Intelligence (Ai) & Semantics, General, Library & Information Science / General
Publication Year
2011
Type
Textbook
Subject Area
Literary Criticism, Computers, Language Arts & Disciplines
Series
Springerbriefs in Computer Science Ser.
Format
Trade Paperback
Dimensions
Item Weight
16 Oz
Item Length
9.3 in
Item Width
6.1 in
Additional Product Features
Intended Audience
Scholarly & Professional
Reviews
"[This book] is a valuable contribution to evolutionary computation and more generally to artificial intelligence. It is engaging to read, easy to follow and lives up to its promises. Furthermore, it delivers insights that should be helpful to anyone interested in AI and games. In the beginning, [the author] cites Leibniz who once said 'Human being are never more ingenious than in the invention of games'. In my opinion, [this book] says how to transfer parts of this ingenuity to the machine." (Amine Boumaza, Genetic Programming and Evolvable Machines, Springer, 2012)
Dewey Edition
23
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
794.8
Table Of Content
Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.
Synopsis
Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion., The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published., This book describes the first successful automated board game design. New rule sets were derived via evolutionary methods, and self-play trials estimated interest to players. The result is a number of new games, one of which has been commercially published.
LC Classification Number
Q334-342
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