
Unsicherheit in Spielen Taschenbuch Greg Costikyan
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Unsicherheit in Spielen Taschenbuch Greg Costikyan
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Artikelmerkmale
- Artikelzustand
- Gut
- Hinweise des Verkäufers
- “Used book that is in clean, average condition without any missing pages. 100% Money-Back Guarantee.”
- Book Title
- Uncertainty in Games Paperback Greg Costikyan
- ISBN
- 9780262527538
Über dieses Produkt
Product Identifiers
Publisher
MIT Press
ISBN-10
0262527537
ISBN-13
9780262527538
eBay Product ID (ePID)
205970329
Product Key Features
Number of Pages
152 Pages
Publication Name
Uncertainty in Games
Language
English
Subject
Game Theory, Programming / Games, Board Games, General, Video & Electronic
Publication Year
2015
Type
Textbook
Subject Area
Mathematics, Computers, Games & Activities
Series
Playful Thinking Ser.
Format
Trade Paperback
Dimensions
Item Height
0.4 in
Item Weight
5.9 Oz
Item Length
8 in
Item Width
5.4 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
23
Grade From
College Graduate Student
Dewey Decimal
794.81536
Synopsis
How uncertainty in games--from D&D and Super Mario Bros. to Rock/Paper/Scissors --engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs., How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors -engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is- we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games-from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs., How uncertainty in games--from Super Mario Bros. to Rock/Paper/Scissors --engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
LC Classification Number
GV1230.C67 2013
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