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Unsicherheit in Spielen Taschenbuch Greg Costikyan
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Unsicherheit in Spielen Taschenbuch Greg Costikyan
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Unsicherheit in Spielen Taschenbuch Greg Costikyan

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    Book Title
    Uncertainty in Games Paperback Greg Costikyan
    ISBN
    9780262527538
    Kategorie

    Über dieses Produkt

    Product Identifiers

    Publisher
    MIT Press
    ISBN-10
    0262527537
    ISBN-13
    9780262527538
    eBay Product ID (ePID)
    205970329

    Product Key Features

    Number of Pages
    152 Pages
    Publication Name
    Uncertainty in Games
    Language
    English
    Subject
    Game Theory, Programming / Games, Board Games, General, Video & Electronic
    Publication Year
    2015
    Type
    Textbook
    Author
    Greg Costikyan
    Subject Area
    Mathematics, Computers, Games & Activities
    Series
    Playful Thinking Ser.
    Format
    Trade Paperback

    Dimensions

    Item Height
    0.4 in
    Item Weight
    5.9 Oz
    Item Length
    8 in
    Item Width
    5.4 in

    Additional Product Features

    Intended Audience
    Trade
    Dewey Edition
    23
    Grade From
    College Graduate Student
    Dewey Decimal
    794.81536
    Synopsis
    How uncertainty in games--from D&D and Super Mario Bros. to Rock/Paper/Scissors --engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs., How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors -engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is- we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games-from Super Mario Bros. and Dungeons & Dragons to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggests ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs., How uncertainty in games--from Super Mario Bros. to Rock/Paper/Scissors --engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors , from Monopoly to CityVille , from FPS Deathmatch play to Chess . He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
    LC Classification Number
    GV1230.C67 2013

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