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Bewertung der Benutzererfahrung in Spielen: Konzepte und Methoden von Regina Bernhaupt (E

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ISBN-13
9781447125570
Book Title
Evaluating User Experience in Games
ISBN
9781447125570
Publication Name
Evaluating User Experience in Games : concepts and Methods
Item Length
9.3in
Publisher
Springer London, The Limited
Series
Human-Computer Interaction Ser.
Publication Year
2012
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.2in
Author
Regina Bernhaupt
Item Width
6.1in
Item Weight
16 Oz
Number of Pages
IX, 277 Pages

Über dieses Produkt

Product Information

It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly "come of age". The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I'll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Product Identifiers

Publisher
Springer London, The Limited
ISBN-10
1447125576
ISBN-13
9781447125570
eBay Product ID (ePID)
143837782

Product Key Features

Author
Regina Bernhaupt
Publication Name
Evaluating User Experience in Games : concepts and Methods
Format
Trade Paperback
Language
English
Series
Human-Computer Interaction Ser.
Publication Year
2012
Type
Textbook
Number of Pages
IX, 277 Pages

Dimensions

Item Length
9.3in
Item Height
0.2in
Item Width
6.1in
Item Weight
16 Oz

Additional Product Features

Number of Volumes
1 Vol.
Lc Classification Number
Qa76.9.U83
Reviews
From the reviews: The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting. (Thom McLean, ACM Computing Reviews, December, 2010), From the reviews:The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. … provides a broad overview of the practice of gathering user experience data for computer-based games. … The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting. (Thom McLean, ACM Computing Reviews, December, 2010), From the reviews: "The book promises to address the evaluation of user experience, it provides little in terms of actual analysis and more in terms of anecdotes of data collection efforts for various specific games. ... provides a broad overview of the practice of gathering user experience data for computer-based games. ... The current volume is appropriate for a course that introduces the concepts of collecting user feedback in a traditional HCI and game development setting." (Thom McLean, ACM Computing Reviews, December, 2010)
Table of Content
to Evaluation of UX.- User Experience Evaluation in Entertainment.- Frameworks and Methods.- Enabling Social Play: A Framework for Design and Evaluation.- Presence, Involvement, and Flow in Digital Games.- Assessing the Core Elements of the Gaming Experience.- The Life and Tools of a Games Designer.- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology.- Video Game Development and User Experience.- User Experience - Decomposed.- User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles.- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences.- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts.- User Experience - Evaluating Special Aspects of Games.- Evaluating Exertion Games.- Beyond the Gamepad: HCI and Game Controller Design and Evaluation.- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Copyright Date
2010
Topic
Programming / Games, User Interfaces, Social Aspects / Human-Computer Interaction
Dewey Decimal
794.81536
Intended Audience
Scholarly & Professional
Dewey Edition
22
Illustrated
Yes
Genre
Computers

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