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Komplette Virtual Reality und Augmented Reality Entwicklung mit Unity: Hebelwirkung

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Artikelmerkmale

Artikelzustand
Gut: Buch, das gelesen wurde, sich aber in einem guten Zustand befindet. Der Einband weist nur sehr ...
ISBN
9781838648183

Über dieses Produkt

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1838648186
ISBN-13
9781838648183
eBay Product ID (ePID)
4038658884

Product Key Features

Number of Pages
668 Pages
Publication Name
Complete Virtual Reality and Augmented Reality Development with Unity : Leverage the Power of Unity and Become a Pro at Creating Mixed Reality Applications
Language
English
Subject
Programming / Games, Software Development & Engineering / General, Programming Languages / C#, Virtual Worlds
Publication Year
2019
Type
Textbook
Author
Jonathan Linowes, Jesse Glover
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Length
3.6 in
Item Width
3 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.8
Table Of Content
Table of Contents Virtually Everything for Everyone Content, Objects, and Scale VR Build and Run Gaze-Based Control Handy Interactables World Space UI Locomotion and Comfort Playing with Physics and Fire Animation and VR Storytelling What AR is and How to Get Set up GIS Fundamentals - The Power of Mapping Censored - Various Sensor Data and Plugins The Sound of Flowery Prose Picture Puzzle - The AR Experience Fitness for Fun - Tourism and Random Walking Snap it! Adding Filters to Pictures To the HoloLens and Beyond
Synopsis
This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018., Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications., Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features: Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description: Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What You Will Learn: Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for: If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications
LC Classification Number
QA76.9.A94G5 2019

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