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Videospiel-Des ign lernen auf dem Tisch von Ethan Ham Hardcover Buch
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eBay-Artikelnr.:388527994192
Artikelmerkmale
- Artikelzustand
- ISBN-13
- 9781032102986
- Book Title
- Learning Video Game Design on the Tabletop
- ISBN
- 9781032102986
Über dieses Produkt
Product Identifiers
Publisher
Taylor & Francis Group
ISBN-10
1032102985
ISBN-13
9781032102986
eBay Product ID (ePID)
12067050242
Product Key Features
Number of Pages
338 Pages
Publication Name
Learning Video Game Design on the Tabletop
Language
English
Subject
Programming / Games, General, Interactive & Multimedia
Publication Year
2024
Type
Textbook
Subject Area
Mathematics, Computers
Format
Hardcover
Dimensions
Item Length
10 in
Item Width
7 in
Additional Product Features
Edition Number
2
Intended Audience
College Audience
LCCN
2024-017751
Dewey Edition
23/eng/20240826
Illustrated
Yes
Dewey Decimal
794.8/1526
Table Of Content
1. Getting Started 2. Diving In 3. Foundations 4. Choices 5. Stories 6. Chance 7. Structure 8. Playtesting Tabletop Games 9. Balance 10. Economies 11. Turns, Ticks, & Time 12. Designing Autonomy 13. Prototyping Videogames Further Reading Ludography Bibliography Index
Synopsis
Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren't sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation. The Second Edition includes: Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book. Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process. Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies., Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
LC Classification Number
QA76.76.C672H3 2024
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