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Blackmar-Dieme r Games 1: Accepted 4.f3 exf3 by Tim Sawyer (English) Paperback Bo
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Standort: Fairfield, Ohio, USA
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eBay-Artikelnr.:388548383789
Artikelmerkmale
- Artikelzustand
- ISBN-13
- 9781530908691
- Type
- Does not apply
- ISBN
- 9781530908691
Über dieses Produkt
Product Identifiers
Publisher
CreateSpace
ISBN-10
1530908698
ISBN-13
9781530908691
eBay Product ID (ePID)
222165923
Product Key Features
Book Title
Blackmar-Diemer Games 1 : Accepted 4. F3 Exf3
Number of Pages
456 Pages
Language
English
Topic
Chess
Publication Year
2016
Genre
Games & Activities
Book Series
Chess Ser.
Format
Trade Paperback
Dimensions
Item Height
1 in
Item Weight
26.9 Oz
Item Length
9 in
Item Width
6 in
Additional Product Features
Intended Audience
Trade
Synopsis
Welcome to the exciting world of the Blackmar-Diemer Gambit! This book demonstrates how to win in bold chess attacks with energy and success. Tim Sawyer gives analysis to 412 games.Blackmar-Diemer Games 1 is a completely revised version of the Blackmar-Diemer 1 volume. It includes a new BDG classification structure, updated commentary, an Index of Players, and more.The games are organized to build toward stronger lines. At the beginning, we see many quick White wins and some quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. More popular lines come later.You reach the BDG Accepted variations by 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, or by transposition after 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4, or by 1.e4 d5 2.d4, or with many other move orders.This book contains all Blackmar-Diemer Gambit Accepted lines: Ryder Variation 5.Qxf3, miscellaneous 5.Nxf3 lines; the Euwe 5.Nxf3 e6; the Bogoljubow 5.Nxf3 g6; the Gunderam 5.Nxf3 Bf5 and the always popular Teichmann 5.Nxf3 Bg4. This book has exactly 100 games with 5.Qxf3 and 312 games with 5.Nxf3.The games of Diemer, Tartakower, Sawyer, Purser, Zilbermints, Quinones, Penullar, Bond, and Bill Wall provide creative ideas. Know what it feels like to win. Have fun playing chess. Try it!This is the first of four volumes planned on the Blackmar-Diemer Gambit for 2016. Taken as a whole, they are intended to replace the old BDG Keybook. Blackmar-Diemer Games 1 covers games on the gambit accepted in five chapters each with 10 sections.I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992], Welcome to the exciting world of the Blackmar-Diemer Gambit!This book demonstrates how to win in bold chess attacks with energy and success.Tim Sawyer gives analysis to 412 games. Blackmar-Diemer Games 1 is a completely revised version of the Blackmar-Diemer 1 volume. It includes a new BDG classification structure,updated commentary, an Index of Players, and more. The games are organized to build toward stronger and stronger lines. At the beginning we see many quick White wins and some quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. More popular lines come later. You reach the BDG Accepted variations by 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, or by transposition after 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4, or by1.e4 d5 2.d4, or with many other move orders. This book contains all Blackmar-Diemer Gambit Accepted lines:Ryder Variation 5.Qxf3, miscellaneous 5.Nxf3 lines; the Euwe 5.Nxf3 e6; the Bogoljubow 5.Nxf3 g6; the Gunderam 5.Nxf3 Bf5 and the always popular Teichmann 5.Nxf3 Bg4. This book has exactly 100 games with 5.Qxf3 and 312 games with 5.Nxf3. The games of Diemer, Tartakower, Sawyer, Purser, Zilbermints, Quinones, Penullar, Bond, and Bill Wall provide creative ideas. Know what it feels like to win. Have fun playing chess. Try it! This is the first of four volumes planned on the Blackmar-Diemer Gambit for 2016. Taken as a whole, they are intended to replace the old BDG Keybook. Blackmar-Diemer Games 1 covers games on the gambit accepted in five chapters each with 10 sections. I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992], Welcome to the exciting world of the Blackmar-Diemer Gambit This book demonstrates how to win in bold chess attacks with energy and success.Tim Sawyer gives analysis to 412 games. Blackmar-Diemer Games 1 is a completely revised version of the Blackmar-Diemer 1 volume. It includes a new BDG classification structure, updated commentary, an Index of Players, and more. The games are organized to build toward stronger and stronger lines. At the beginning we see many quick White wins and some quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. More popular lines come later. You reach the BDG Accepted variations by 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3, or by transposition after 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4, or by1.e4 d5 2.d4, or with many other move orders. This book contains all Blackmar-Diemer Gambit Accepted lines: Ryder Variation 5.Qxf3, miscellaneous 5.Nxf3 lines; the Euwe 5.Nxf3 e6; the Bogoljubow 5.Nxf3 g6; the Gunderam 5.Nxf3 Bf5 and the always popular Teichmann 5.Nxf3 Bg4. This book has exactly 100 games with 5.Qxf3 and 312 games with 5.Nxf3. The games of Diemer, Tartakower, Sawyer, Purser, Zilbermints, Quinones, Penullar, Bond, and Bill Wall provide creative ideas. Know what it feels like to win. Have fun playing chess. Try it This is the first of four volumes planned on the Blackmar-Diemer Gambit for 2016. Taken as a whole, they are intended to replace the old BDG Keybook. Blackmar-Diemer Games 1 covers games on the gambit accepted in five chapters each with 10 sections. I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch Stop playing for the endgame; start playing to end the game Be a winner. Play the Blackmar-Diemer Gambit " BDG Keybook from 1992]
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