Alles ist verloren, rette die Ehre: Ein Kriegsspiele-Führer zu den italienischen Kriegen von Colin Ashton (

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Zuletzt aktualisiert am 04. Okt. 2025 06:22:36 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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Artikelzustand
Neu: Neues, ungelesenes, ungebrauchtes Buch in makellosem Zustand ohne fehlende oder beschädigte ...
ISBN-13
9781914059650
Type
NA
Publication Name
NA
ISBN
9781914059650
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
Helion & Company, The Limited
ISBN-10
1914059654
ISBN-13
9781914059650
eBay Product ID (ePID)
17050390364

Product Key Features

Book Title
All Is Lost, Save Honour : a Wargames Guide to the Italian Wars
Number of Pages
96 Pages
Language
English
Topic
Military Science, Modern / 16th Century, Role Playing & Fantasy
Publication Year
2025
Illustrator
Yes
Genre
Technology & Engineering, Games & Activities, History
Author
Colin Ashton, Conrad Cairns
Book Series
Helion Wargames Ser.
Format
Trade Paperback

Dimensions

Item Length
11.8 in
Item Width
8.2 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Series Volume Number
24
Dewey Decimal
793.92
Synopsis
The book begins with a brief historical overview of the Italian Wars before moving on to look at the different troop types in the conflict and how they are represented on the table., Features colorful battles with pike blocks, gunpowder, and flamboyant uniforms, offering a dynamic and visually spectacular period for wargaming. You could sum up the Italian Wars of 1494 - 1559 in one word and that is 'colorful'. This guide to wargaming the period helps you bring that spectacle to the table top. Everything you need is here to begin recreating battles in this exciting time in history.The period saw the end of the dominance over battlefield of the heavily armored mounted men at arms and the use of huge seemingly unstoppable pike blocks containing thousands of soldiers. Foot soldiers fought with pike, polearm, sword and on occasion the fearsome zweihander. Ranged warfare saw the crossbow fall out of favor and the development and increased use of gunpowder. No single arm was dominant, careful use of the combined qualities of the various troop types was therefore essential for victory.Dress for the soldiers of the time was very flamboyant consisting of bright clothing of many different colors and hats adorned with large feather plumes. Huge flags, in great numbers flew above each of the units which made a spectacular sight on the battlefield. When you transfer this to the tabletop these characteristics produce one of the most visual and instantly recognizable periods of history in the wargaming hobby.The book begins with a brief historical overview of the Italian Wars before moving on to look at the different troop types in the conflict and how they are represented on the table. The author, with a little help from some friends will then guide you through building and painting your forces. Then with the troops mustered its time to get them on the table and roll some dice, included is a guide to refighting the first battle of the wars Fornovo along with some fictitious scenarios.So why not put on a pair of stripey trousers, a flouncy shirt and a feathered hat and start gaming The Italian Wars today?, The Great Italian Wars provide perhaps the most spectacular, colourful and visually appealing of all conflicts to appear on the tabletop. Despite having been popular for half a century with large numbers of beautifully made figures, there has never been a book that sets out for the gamer the history of the wars and the nature of the armies involved. All Is Lost Save Honour fills the gap. The armies of France, Spain, the Holy Roman Empire, the Italian states and the Swiss Confederacy were all different, and changed over the 65 years of conflict; here we describe what makes them distinctive, and how by the later stages there had evolved something very close to the pike and shot infantry that was to be the west European standard for the next century and beyond. Wargamers have frequently been frustrated by the lack of information on all but a few of the forty or so major field (and sea) actions of the period. While pointing out the contradictions and uncertainties that surround some aspects of many encounters, we have sufficient detail to present accounts of 15 battles, with maps and descriptions of the forces involved. There is also a section on the new arts of siege warfare, with a detailed account of the attacks on Montalcino and Siena. The armies that fought in Italy (we also cover the battles in France) can be used for contemporary conflicts in Germany, the Pyrenees, Castile, North Africa and other areas. This book is not linked to any set of rules, or scale, or figure manufacturer, so whatever system you play and the size and maker of your armies, it will help your gaming. There is an extensive bibliography, with the emphasis (as much as is possible) on English language sources, although the book does include much material derived from titles not available in English. Reading a work of art or interpreting an armoury is another skill which the authors bring to the book and explain for the reader. The year 2025 is the 500th anniversary of Pavia, the most famous battle of the Italian Wars, so here is the way to give blood to the ghosts of the soldiers of the Renaissance.
LC Classification Number
U310

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