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Gaming in sozialen, lokalen und mobilen Medien von L. Hjorth (englisch) Hardcover Boo

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Zuletzt aktualisiert am 19. Mai. 2024 11:18:57 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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ISBN-13
9781137301413
Book Title
Gaming in Social, Locative and Mobile Media
ISBN
9781137301413
Item Length
8.5 in
Publisher
Palgrave Macmillan The Limited
Publication Year
2014
Type
Textbook
Format
Hardcover
Language
English
Illustrator
Yes
Item Height
0.7 in
Author
Ingrid Richardson, Larissa Hjorth
Genre
Games & Activities, Social Science
Topic
Media Studies, Sociology / General, Regional Studies, Anthropology / Cultural & Social, Video & Electronic
Item Width
6 in
Item Weight
121.8 Oz
Number of Pages
VII, 180 Pages

Über dieses Produkt

Product Information

Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Product Identifiers

Publisher
Palgrave Macmillan The Limited
ISBN-10
1137301414
ISBN-13
9781137301413
eBay Product ID (ePID)
201686260

Product Key Features

Author
Ingrid Richardson, Larissa Hjorth
Book Title
Gaming in Social, Locative and Mobile Media
Format
Hardcover
Language
English
Topic
Media Studies, Sociology / General, Regional Studies, Anthropology / Cultural & Social, Video & Electronic
Publication Year
2014
Type
Textbook
Illustrator
Yes
Genre
Games & Activities, Social Science
Number of Pages
VII, 180 Pages

Dimensions

Item Length
8.5 in
Item Height
0.7 in
Item Width
6 in
Item Weight
121.8 Oz

Additional Product Features

Intended Audience
Scholarly & Professional
Number of Volumes
1 Vol.
Lc Classification Number
Hm741-743
Reviews
"Hjorth and Richardson have given us a groundbreaking look at the world of social, locative, and mobile gaming. They present a fascinating range of stories tracking these new forms of everyday play across the globe. A must read for anyone interested in the critical and social aspects of contemporary gaming and technology." - T.L. Taylor, Associate Professor, MIT, USA "Using a diverse pool of methods, locations, and cases, Hjorth and Richardson provide a robust picture of the interaction and codependent nature of social, mobile, and locative gaming in multiple contexts. Not only does this work utilize electronic means of social and locative games, but on-ground games such as Parkour and fantasy sports teams are discussed in comparison. In doing so, our experience in play is highlighted as a natural part of life and how our technology shifts the execution of our playful nature. For games, this representation of multiple cultural perspectives through a triangulation of research efforts adds a robust extension of prior work in the field of mobile gaming." - Robin Haislett, Weber State University, USA, "Hjorth and Richardson have given us a groundbreaking look at the world of social, locative, and mobile gaming. They present a fascinating range of stories tracking these new forms of everyday play across the globe. A must read for anyone interested in the critical and social aspects of contemporary gaming and technology." - T.L. Taylor, Associate Professor, MIT, USA
Table of Content
1. Introduction: Social, Locative, and Mobile Media Gaming PART I: MOBILE MEDIA GAMES 2. The Histories of Mobile Media and Mobile Gaming 3. Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming 4. Reconceptualising Casual Play PART II: LOCATIVE MEDIA AND GAMES 5. Ambient Play 6. Locating the Game: Location-based services (LBS) and Playful Visualities 7. Co-presence Café Cultures: Kakao, Games, and Camera Phone Sharing in Seoul, South Korea PART III: SOCIAL, LOCATIVE, AND MOBILE: NEW CARTOGRAPHIES OF GAMING AND PLAY 8. Social Media, Facebook games, and Fantasy Sport 9. Locating Home: Cross-generational Play and Co-presence 10. Games and Cultural Play 11. Beyond the Casual: Situating Ambient and Cultural Play
Copyright Date
2014
Lccn
2012-276746
Dewey Decimal
794.8
Dewey Edition
23

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