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Digitale Medien, Projektionsdes ign und Te... von Roth, Daniel Taschenbuch / Softback
FREE US DELIVERY | ISBN: 1138954349 | Quality Books
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eBay-Artikelnr.:395743333265
Artikelmerkmale
- Artikelzustand
- ISBN
- 1138954349
- EAN
- 9781138954342
- Date of Publication
- 2018-04-02
- Publication Name
- N/A
- Type
- Paperback / softback
- Release Title
- Digital Media, Projection Design, and Technology for Theatre
- Artist
- Roth, Daniel
- Brand
- N/A
- Colour
- N/A
Über dieses Produkt
Product Identifiers
Publisher
Routledge
ISBN-10
1138954349
ISBN-13
9781138954342
eBay Product ID (ePID)
240571706
Product Key Features
Book Title
Digital Media, Projection Design, and Technology for Theatre
Number of Pages
230 Pages
Language
English
Publication Year
2018
Topic
Theater / General, Theater / Stagecraft & Scenography, Theater / Direction & Production, Digital Media / General
Illustrator
Yes
Genre
Computers, Performing Arts
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
32.1 Oz
Item Length
10.9 in
Item Width
8.5 in
Additional Product Features
Intended Audience
Trade
LCCN
2017-045742
Dewey Edition
23
Dewey Decimal
792.02
Table Of Content
List of contributors Preface Acknowledgments Chapter 1: Introduction Chapter 2: Integrating Digital Media Design into the Theatrical Team Chapter 3: Digital Media Design Process and Workflow Chapter 4: Content Creation 101 Chapter 5: Gear and Technical Tasks Chapter 6: Looking to the Future Glossary Index
Synopsis
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers., Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
LC Classification Number
PN2091.C63
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USt-IdNr.: GB 922696893
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