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Escape Game Abenteuer: Der verrückte Hacker: Der verrückte Hacker von Rémi Prieur: Neu

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Standort: Sparks, Nevada, USA
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Zuletzt aktualisiert am 01. Jul. 2025 06:53:19 MESZAlle Änderungen ansehenAlle Änderungen ansehen

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Artikelzustand
Neu: Neues, ungelesenes, ungebrauchtes Buch in makellosem Zustand ohne fehlende oder beschädigte ...
Publication Date
2020-02-28
Pages
48
ISBN
9780764358968

Über dieses Produkt

Product Identifiers

Publisher
Schiffer Publishing, The Limited
ISBN-10
0764358960
ISBN-13
9780764358968
eBay Product ID (ePID)
10038688134

Product Key Features

Book Title
Escape Game Adventure: the Mad Hacker : the Mad Hacker
Number of Pages
48 Pages
Language
English
Topic
Activity Books, Time Travel, Science & Technology
Publication Year
2020
Illustrator
Yes, Gunto, El
Genre
Juvenile Fiction
Author
Mélanie Vives, Rémi Prieur
Book Series
Escape Game Adventure Ser.
Format
Trade Paperback

Dimensions

Item Height
0.3 in
Item Weight
11.2 Oz
Item Length
11 in
Item Width
8 in

Additional Product Features

Intended Audience
Juvenile Audience
LCCN
2019-946903
Reviews
We're in favor of anything that helps kids find a love of puzzling and using their minds to have fun. The Escape Game Adventure books comfortably fit that description. They weren't long or challenging. Their thorough approach to hinting and solution descriptions meant that anyone who wants to understand how a puzzle works can learn. Learning is what these books were all about. They would be a fantastic first step on a young puzzler's journey., We would recommend this game for other kids especially if they like escape room puzzles and figuring out puzzles in stories., Escape Game Adventure books fill a unique and very much needed space in the escape game industry. There are not many games geared towards kids. There are fewer that would be enjoyable to both children and their parents. The Mad Hacker presents an opportunity for the younger generation to develop puzzle solving skills using logic, observation, and deduction abilities., Perfect for fantasy fans that want to have their own fun adventure; kids will be able to save a wizard, put pieces together to create a coat of arms, and choose the right invisibility potion so you won't be seen.
Grade From
Third Grade
Series Volume Number
1
Number of Volumes
4 vols.
Grade To
Sixth Grade
Synopsis
Mazes, puzzles, riddles, and word games test problem-solving skills in the race to destroy a virus and escape from the scientific compound in this Escape Game Adventure series book. Your mission: Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 2394! In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go! Mazes, puzzles, riddles, and word games test problem-solving skills in the race to destroy a virus and escape from the scientific compound. Items from Dooz's toolbox can be cut out and used to help solve puzzles along with the hint and answer keys provided in the back., Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever!, Young readers and gamers can now join the escape game phenomenon with this new Escape Game Adventure series! Your mission Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 2394! In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go! Includes: - Mazes - Puzzles - Riddles - Word games This book in the Escape Game Adventure series tests problem-solving skills in the race to destroy a virus and escape from the scientific compound. Items from Dooz's toolbox can be cut out and used to help solve puzzles along with the hint and answer keys provided in the back., Young readers and gamers can now join the escape game phenomenon with this new Escape Game Adventure series! Your mission: Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever! With the help of Dooz, your faithful robot, you have been teleported to the year 2394! In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late! Choose to solve this challenge on your own or with a friend! Either way, let's go! Includes: * Mazes * Puzzles * Riddles * Word games This book in the Escape Game Adventure series tests problem-solving skills in the race to destroy a virus and escape from the scientific compound. Items from Dooz's toolbox can be cut out and used to help solve puzzles along with the hint and answer keys provided in the back., Your mission: Locate and destroy the virus and then escape from the scientific compound before the time-travel portal closes forever With the help of Dooz, your faithful robot, you have been teleported to the year 2394 In this era, a mad scientist plans to paralyze the entire world using a powerful cyber virus . . . In a few moments, it will be too late Choose to solve this challenge on your own or with a friend Either way, let's go
LC Classification Number
MLCM 2025/42964

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