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Die Jackpot-Trilog ie Ser.: The Peripheral von William Gibson (2015) signiert
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Versand:
US $14,40 (ca. CHF 11,41) USPS Ground Advantage®.
Standort: Austin, Texas, USA
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eBay-Artikelnr.:404826527972
Artikelmerkmale
- Artikelzustand
- Signed
- Yes
- ISBN
- 9780425276235
Über dieses Produkt
Product Identifiers
Publisher
Penguin Publishing Group
ISBN-10
0425276236
ISBN-13
9780425276235
eBay Product ID (ePID)
208768930
Product Key Features
Book Title
Peripheral
Number of Pages
512 Pages
Language
English
Topic
Science Fiction / Hard Science Fiction, Science Fiction / Cyberpunk, Thrillers / Suspense, Thrillers / Technological, Science Fiction / General
Publication Year
2015
Genre
Fiction
Book Series
The Jackpot Trilogy Ser.
Format
Trade Paperback
Dimensions
Item Height
1 in
Item Weight
14.3 Oz
Item Length
8.1 in
Item Width
5.5 in
Additional Product Features
Intended Audience
Trade
Reviews
"Spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer and all the maturity and sly wit of Spook Country . It's brilliant."-Cory Doctorow Praise for William Gibson: "His eye for the eerie in the everyday still lends events an otherworldly sheen."- The New Yorker "Like Pynchon and DeLillo, Gibson excels at pinpointing the hidden forces that shape our world."- Details "William Gibson can craft sentences of uncanny beauty, and is our great poet of crowds."- San Francisco Chronicle Book Review "Gibson's radar is deftly tuned to the changes in the culture that many of us are missing."- Milwaukee Journal Sentinel, "Spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer and all the maturity and sly wit of Spook Country . It's brilliant."--Cory Doctorow "From page one, The Peripheral ticks and sings with the same controlled, dark energy and effortless grace of language...Like the best of Gibson's early, groundbreaking work, it offers up the same kind of chewy, tactile future that you can taste and smell and feel on your skin; that you believe , immediately, like some impossible documentary, because the thing that Gibson has always been best at is offering up futures haunted by the past."--NPR More Praise for William Gibson "His eye for the eerie in the everyday still lends events an otherworldly sheen."-- The New Yorker "Like Pynchon and DeLillo, Gibson excels at pinpointing the hidden forces that shape our world."-- Details "William Gibson can craft sentences of uncanny beauty, and is our great poet of crowds."-- San Francisco Chronicle Book Review "Gibson's radar is deftly tuned to the changes in the culture that many of us are missing."-- Milwaukee Journal Sentinel, "William Gibson's science fiction is so eerily prophetic that sometimes it seems as if he's creating the future, not just imagining it."-- The New York Times Praise for The Peripheral "Spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer and all the maturity and sly wit of Spook Country . It's brilliant."--Cory Doctorow "From page one, The Peripheral ticks and sings with the same controlled, dark energy and effortless grace of language...Like the best of Gibson's early, groundbreaking work, it offers up the same kind of chewy, tactile future that you can taste and smell and feel on your skin; that you believe , immediately, like some impossible documentary, because the thing that Gibson has always been best at is offering up futures haunted by the past."--NPR Books "Gibson's characters are intensely real, and Flynne is a clever, compelling, stereotype-defying, unhesitating protagonist who makes this novel a standout."-- Publishers Weekly " The Peripheral is one of his most sophisticated attention-management machines, a culmination of his career, both a return to old themes and a step forward, and his most sustained experiment in helping us, even if only for a moment, see the world with new eyes."-- Los Angeles Review of Books "A noirish murder mystery wearing a cyberpunk leather jacket."-- GQ "No one writes better about the near future than Gibson."-- The Washington Post "Like any really well-designed thrill ride of mystery tour (or sonnet or string quartet), as soon as you get off, you want to get right on for another go-round."-- Locus More Praise for William Gibson "His eye for the eerie in the everyday still lends events an otherworldly sheen."-- The New Yorker "Like Pynchon and DeLillo, Gibson excels at pinpointing the hidden forces that shape our world."-- Details "William Gibson can craft sentences of uncanny beauty, and is our great poet of crowds."-- San Francisco Chronicle Book Review "Gibson's radar is deftly tuned to the changes in the culture that many of us are missing."-- Milwaukee Journal Sentinel
Dewey Edition
23
TitleLeading
The
Series Volume Number
1
Dewey Decimal
813/.54
Synopsis
The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future. DON'T MISS THE SERIES--NOW STREAMING EXCLUSIVELY ON PRIME VIDEO! Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines' elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be badass., The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future... Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines' elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be badass., The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future. DON'T MISS THE NEW SERIES--NOW STREAMING EXCLUSIVELY ON PRIME VIDEO! Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines' elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
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