Dungeons & Dragons For Dummies (For Dummies A Reference For The Rest Of Us

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Artikelzustand
Gut: Buch, das gelesen wurde, sich aber in einem guten Zustand befindet. Der Einband weist nur sehr ...
Brand
Unbranded
Book Series
For Dummies
MPN
Does not apply
ISBN
9780764584596
Kategorie

Über dieses Produkt

Product Identifiers

Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0764584596
ISBN-13
9780764584596
eBay Product ID (ePID)
44405874

Product Key Features

Book Title
Dungeons and Dragons® for Dummies®
Number of Pages
432 Pages
Language
English
Publication Year
2005
Topic
Role Playing & Fantasy
Illustrator
Yes
Genre
Games & Activities
Author
Richard Baker, Bill Slavicsek
Format
Trade Paperback

Dimensions

Item Height
0.8 in
Item Weight
26.5 Oz
Item Length
9.2 in
Item Width
7.4 in

Additional Product Features

Intended Audience
Trade
LCCN
2005-923065
Dewey Edition
22
Dewey Decimal
793.93
Table Of Content
Foreword.Introduction.Part I: D&D Crash Course.Chapter 1: Preparing for Adventure.Chapter 2: Your First Character.Chapter 3: Starting Out as a Fighter.Chapter 4: Starting Out as a Rogue.Chapter 5: Starting Out as a Sorcerer.Chapter 6: Starting Out as a Cleric.Chapter 7: Playing the Game.Chapter 8: Practice Session.Chapter 9: Finding a D&D Game to Join.Part II: Building a D&D Character.Chapter 10: Defining Your Character.Chapter 11: Choosing a Class.Chapter 12: Figuring Out Your Character's Ability Scores.Chapter 13: Picking a Race.Chapter 14: Selecting Feats.Chapter 15: Picking Skills.Chapter 16: Choosing Armor, Weapons, and Gear.Chapter 17: Choosing Spells.Chapter 18: Advancing Your Character.Part III: Playing Your Best Game.Chapter 19: Handling Yourself in a Fight.Chapter 20: Making the Most of Magic.Chapter 21: Roleplaying and Working Together.Chapter 22: Character Building for Experts.Part IV: The Art of Dungeon Mastering.Chapter 23: Running the Game.Chapter 24: Building a Dungeon.Chapter 25: Keeping Your Players Happy.Part V: The Part of Tens.Chapter 26: The Ten Best Sorcerer Spells.Chapter 27: The Ten Best Cleric Spells.Chapter 28: The Ten Best Low-Level Monsters.Chapter 29: The Ten Best Mid-Level Monsters.Chapter 30: The Ten Best Dungeon Master Resources.Chapter 31: The Ten Best Player Resources.Chapter 32: The Ten Best D&D Novels.Glossary.Index.
Synopsis
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless--but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character's power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There's even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D., Caught in traffic. Trapped in a cubicle. Stuck in a rut.  Tangled up in red tape. In the real world, sometimes you feel powerless-but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character's power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There's even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D., Market research indicates that 4 million American males, ages 8 to 45, play Dungeons & Dragons, while 7. 6 million who haven't played say they want to learn how. The popularity of recent sci-fi and fantasy movies has also boosted interest., Just want to play? Here's where to start! Understand the game, choose a character, and pick up the language of D & D Dreaming of Dungeons & Dragons, but afraid it takes years to master the game? Meet your personal wizard! This book conjures up the basics to get you started _ essential rules, pregenerated characters, tips and tricks to improve your play, even a foldout dungeon map and battle grid. Read it today, and play tomorrow! Discover how to Create a character Choose skills, spells, weapons, and gear Find a game or start your own Follow D & D® game etiquette Become a Dungeon Master Enhance your game skills
LC Classification Number
GV1469.62.D84

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