Addison-Wesley Professional Computing Ser.: Design Patterns : Elements of Reusable Object-Oriented Software by John Vlissides, Ralph Johnson, Richard Helm and Erich Gamma (1994, Hardcover)
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AuthorJohn Vlissides, Ralph Johnson, Richard Helm, Erich Gamma
Subject AreaComputers
SeriesAddison-Wesley Professional Computing Ser.
FormatHardcover
Dimensions
Item Height1 in
Item Weight29.6 Oz
Item Length9.5 in
Item Width7.7 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN94-034264
Dewey Edition20
Number of Volumes2 vols.
IllustratedYes
Dewey Decimal005.1/2
Table Of Content1. Introduction. 2. A Case Study: Designing a Document Editor. 3. Creational Patterns. 4. Structural Pattern. 5. Behavioral Patterns. 6. Conclusion. Appendix A: Glossary. Appendix B: Guide to Notation. Appendix C: Foundation Classes. Bibliography. Index.
Edition DescriptionAnnual
SynopsisCapturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk., Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.