Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Video Game Design by Chris Solarski (2012, Trade Paperback)

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Über dieses Produkt

Product Identifiers

PublisherPotter/Ten SPEED/Harmony/Rodale
ISBN-100823098478
ISBN-139780823098477
eBay Product ID (ePID)112598944

Product Key Features

Number of Pages240 Pages
LanguageEnglish
Publication NameDrawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Publication Year2012
SubjectProgramming / Games, Référence, Video & Electronic
TypeTextbook
Subject AreaArt, Computers, Games & Activities
AuthorChris Solarski
FormatTrade Paperback

Dimensions

Item Height0.7 in
Item Weight31.2 Oz
Item Length10.1 in
Item Width8.6 in

Additional Product Features

Intended AudienceTrade
LCCN2011-046341
Dewey Edition23
IllustratedYes
Dewey Decimal794.8/1536
Table Of ContentForeword by Tristan Donovan Preface Introduction Level 01/ Fundamentals Materials Basic Pencil Techniques Basic Perspective Basic Volumes Basic Lighting and Values Visual Measuring Tools Drawing Process Level 02/ Advanced Drawing Concepts Advanced Perspectives and Volumes Advanced Lighting and Values Atmospheric Perspective Landscape Drawing Level 03/ The Human Figure Gravity and Movement Proportions Skeletal Landmarks Level 04/ Anatomy Six Stages for Rendering Anatomy The Foot The Leg The Pelvis The Spine and Ribcage The Shoulder Girdle The Arm The Hand The Head and Neck Facial Expressions Level 05/ Elements of Design Frame Camera Angle Scale Grouping Lighting Line Shapes Subverting Conventions Level 06/ Character Design Good Studio Practice Brainstorming and Character Concept Visual Metaphors Mind-Map, Research, and Mood Board Thumbnail Development Final Character Drawing and Model Sheet Level 07/ Environment Design Character/Environment Shapes Building Construction Character-Centric Environment Design Top-Down Environment Design Gameplay Map Level 08/ Color and Digital Tools Color Adding Color with Digital Tools Professional Portfolio and Getting Work Bibliography Index
Synopsis"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." - John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf." - Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution . Whether the medium is paper or canvas-or a computer screen-the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills-light, value, color, anatomy, concept development-as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey , the Mario series , and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium. Also available as an eBook, "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." -- John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf." -- Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution . Whether the medium is paper or canvas--or a computer screen--the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills--light, value, color, anatomy, concept development--as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey , the Mario series , and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium. Also available as an eBook
LC Classification NumberQA76.76.C672S65 2012

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