Game Design : How to Create Video and Tabletop Games, Start to Finish by Lewis Pulsipher (2012, Trade Paperback)

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Product Identifiers

PublisherMcfarland & Company, Incorporated Publishers
ISBN-100786469528
ISBN-139780786469529
eBay Product ID (ePID)112634246

Product Key Features

Number of Pages276 Pages
Publication NameGame Design : How to Create Video and Tabletop Games, Start to Finish
LanguageEnglish
Publication Year2012
SubjectProgramming / Games, General
TypeNot Available
AuthorLewis Pulsipher
Subject AreaComputers, Reference, Games & Activities
FormatTrade Paperback

Dimensions

Item Height0.6 in
Item Weight13.3 Oz
Item Length9 in
Item Width6 in

Additional Product Features

LCCN2012-026732
Reviews"recommended"- Choice ; "excellent job...recommend"- The Opinionated Gamers ; "this book provides useful tips and resources for game designers and those interested in entering the field"- ARBA ; "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"- Game Nite ; "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"- Little Metal Dog Show ; "offers an overview of the process of game design and explains what makes a good game"- Reference & Research Book News ; "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"- Dice.com ., "recommended"-- Choice "excellent job...recommend"-- The Opinionated Gamers "this book provides useful tips and resources for game designers and those interested in entering the field"-- ARBA "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"-- Game Nite "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"-- Little Metal Dog Show "offers an overview of the process of game design and explains what makes a good game"-- Reference & Research Book News "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"-- Dice.com ., "recommended"-- Choice ; "excellent job...recommend"-- The Opinionated Gamers ; "this book provides useful tips and resources for game designers and those interested in entering the field"-- ARBA ; "an excellent collection of material...this is a book that all aspiring game designers should have in their game design library"-- Game Nite ; "most useful...the [author] knows his stuff...sugar-coats absolutely nothing...detailed and helpful"-- Little Metal Dog Show ; "offers an overview of the process of game design and explains what makes a good game"-- Reference & Research Book News ; "focused solely on a topic that isn't well-covered elsewhere. If you want to design games, as opposed to just produce them, this is a great book"-- Dice.com .
Dewey Edition23
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal794.8/1536
Intended AudienceScholarly & Professional
Table Of ContentTable of Contents Acknowledgments List of Initialisms viii Preface Introduction 1--The Process of Game Design 2--How Someone Learns to Design Games 3--What Is a Game and What Makes It a Good Game? 4--You Must Know Your Audience/Target Market 5--Making a Playable Prototype 6--How to Work With and Improve the Prototype 7--Designing Levels (Stages, Scenarios) for Video (and Tabletop) Games 8--Some SpeciFic Video Game Issues and Genres 9--Designing SpeciFic Types of Games 10--Reference Lists and Resources Glossary for Game Designers Index
SynopsisMany aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional., Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skilfully. This indispensible guide explores the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience.
LC Classification NumberGV1469.3.P95 2012

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