Programming Sudoku by Wei-Meng Lee (2006, Trade Paperback)

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Über dieses Produkt

Product Identifiers

PublisherApress L. P.
ISBN-101590596625
ISBN-139781590596623
eBay Product ID (ePID)50943097

Product Key Features

Number of PagesXvi, 232 Pages
LanguageEnglish
Publication NameProgramming Sudoku
Publication Year2006
SubjectProgramming / Games, Software Development & Engineering / General, Sudoku
FeaturesNew Edition
TypeTextbook
AuthorWei-MENG Lee
Subject AreaComputers, Games & Activities
FormatTrade Paperback

Dimensions

Item Height0.7 in
Item Weight16 Oz
Item Length9.2 in
Item Width7 in

Additional Product Features

Intended AudienceScholarly & Professional
ReviewsSudoku is an amazingly popular, nearly addictive new puzzle game. This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques. The book offers a fun and intriguing read for novice and advanced programmers alike. It uses the Microsoft's .NET platform as a base, but since the core techniques involved will solve Sudoku on any programming platform, programmers from any background with an interest in Sudoku will find it interesting.
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal813.54
Edition DescriptionNew Edition
Table Of ContentChapter 1: What is Sudoku?: History of Sudoku.- Rules of Sudoku.- It is just logic!.- The mathematics of Sudoku.- Variants of Sudoku.- Levels of difficulties.- Let's play Sudoku.- Chapter 2: Solving Sudoku by computer: Programming Sudoku.- Programming tools and languages.- Building the user interface.- Windows.- Pocket PC.- Chapter 3: Basic techniques: Row Elimination.- Column Elimination.- Subgrid Elimination.- Chapter 4: Intermediate techniques: Filling in the blanks.- Fixing 1s.- Fixing 2s.- Fixing 3s.- Fixing 4s.- Fixing 5s.- Fixing 6s.- Chapter 5: Advanced Techniques: Looking for Singles.- Looking for Twins.- Looking for triplets.- Bruteforce Elimination.- Chapter 6: Generating Sudoku Puzzles: Techniques for generating Sudoku Puzzles.- Determining the level of difficulties.- Building the Sudoku web service.- Index.
SynopsisThis book catches the wave of huge popular demand for Sudoku and offers every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques!, This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques., Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution. Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you. This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform., "Programming Sudoku" provides great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, readers learn how to get a computer to solve these puzzles for them.
LC Classification NumberQA76.76.C672

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