Real-Time Visual Effects For Game Programming von Chang-Hun Kim (2016, Taschenbuch)

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Produktinformation

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Produktkennzeichnungen

ISBN-109811013489
ISBN-139789811013485
eBay Product ID (ePID)239106802

Produkt Hauptmerkmale

VerlagSpringer Singapore
Erscheinungsjahr2016
Anzahl der Seiten240 Seiten
SpracheEnglisch
PublikationsnameReal-Time Visual Effects For Game Programming
ProduktartLehrbuch
AutorChang-Hun Kim
ReiheGaming Media And Social Effects
FormatTaschenbuch

Zusätzliche Produkteigenschaften

HörbuchNo
InhaltsbeschreibungPaperback
MitautorSoo-Kyun Kim, Sun-Jeong Kim, Shin-Jin Kang
Item Height1cm
Item Length23cm
Item Width15cm
Item Weight371g
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