Reviews What WeSaw at Night is an engaging blend of real-world drama involving alife-and-death illness and a whodunit thriller. Imagine John Green's recent The Fault in Our Stars in a mash-up witha Nancy Drew mystery. Plus some roof jumping and wall scaling., The fast pace is set from the beginning withJuliet's dazzling jump across the buildings...Recommended for readers who enjoy aunique twist on realistic fiction., A contemporary thriller whose tension and excitement are tempered by coincidences, near misses, and credulity-stretching assumptions., This latest from Mitchard is quickly paced andintricately plotted, with flares of humor cobbled into the dialogue...Thesuspense will keep [readers] engrossed.
Series Volume Number1
Edition DescriptionUnabridged edition
SynopsisLike the yearning, doomed young clones in Ishiguro's Never Let Me Go , three teenagers with XP (a lifethreatening allergy to sunlight) are a species unto themselves. As seen through the eyes of 16yearold Allie Kim, they roam the silent streets, looking for adventure, while others sleep. When Allie's best friend introduces the trio to Parkour, the stuntsport of running and climbing off forest cliffs and tall buildings (risky in daylight and potentially deadly by darkness), they feel truly alive, equal to the "daytimers." On a random summer night, while scaling a building like any other, the three happen to peer into an empty apartment and glimpse an older man with what looks like a dead girl. A game of catandmouse ensues that escalates through the underground world of hospital confinement, offthegrid sports, and forbidden love. Allie, who can never see the light of day, discovers she's the lone key to stopping a human monster., Like the yearning, doomed young clones in Ishiguro's 'Never Let Me Go', three teenagers with XP (a life-threatening allergy to sunlight) are a species unto themselves. As seen through the eyes of 16-year-old Allie Kim, they roam the silent streets, looking for adventure, while others sleep. When Allie's best friend introduces the trio to Parkour, the stunt-sport of running and climbing off forest cliffs and tall buildings (risky in daylight and potentially deadly by darkness), they feel truly alive, equal to the "daytimers." On a randomsummer night, while scaling a building like any other, the three happen to peer into an empty apartment and glimpse an older man with what looks like a dead girl. A game of cat-and-mouse ensues that escalates through the underground world of hospital confinement, off-the-grid sports, and forbidden love. Allie, who can never see the light of day, discovers she's the lone key to stopping a human monster., In a small hospital town, a trio of teens rebel against their fatal diagnosis of XP, an allergy to sunlight, with late night Parkour, an extreme sport of daredevil risks. On a random summer night, while scaling a building like any other, the three happen to peer into an empty apartment and glimpse an older man with what looks like a dead girl. A game of cat-and-mouse ensues that escalates through the underground world of hospital confinement, off-the-grid sports, and forbidden love. Allie, who can never see the light of day, discovers she's the lone key to stopping a human monster.